Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, 1st edition

Published by Pearson (December 12, 2014) © 2015

  • Matthew Johnson
  • James A. Henley

VitalSource eTextbook

ISBN-13: 9780133523409
Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation
Published 2014
Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

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  • Preface
  • Acknowledgments
  • About the Authors
  • Introduction 1
  • Chapter 1: Setting Up the Unity Development Environment
  • Chapter 2: Understanding Asset Creation
  • Chapter 3: Creating 2D Sprites
  • Chapter 4: Building the Game World
  • Chapter 5: The Basics of Movement and Player Control
  • Chapter 6: Adding Animations to Our Scene
  • Chapter 7: Setting Up Player Physics and Colliders
  • Chapter 8: Creating and Applying Gameplay Systems
  • Chapter 9: Creating Hazards and Crafting Difficulty
  • Chapter 10: Creating the Menus and Interface Elements
  • Chapter 11: Applying Effects to the Game Objects
  • Chapter 12: Organization and Optimization
  • Chapter 13: Bringing It All Together
  • Chapter 14: UGUI
  • Appendix: JavaScript Code Samples
  • Index

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