Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3rd edition

Published by Sams Publishing (May 1, 2018) © 2018

  • Mike Geig

VitalSource eTextbook

ISBN-13: 9780134998893
Unity 2018 Game Development in 24 Hours, Sams Teach Yourself
Published 2018
In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project.

This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks.
  • Practical, hands-on examples show you how to apply what you learn.
  • Quizzes and exercises help you test your knowledge and stretch your skills.
  • Notes and tips point out shortcuts and solutions.

The full text downloaded to your computer

With eBooks you can:

  • search for key concepts, words and phrases
  • make highlights and notes as you study
  • share your notes with friends

eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.

Upon purchase, you'll gain instant access to this eBook.

Time limit

The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

  • HOUR 1: Introduction to Unity 
  • HOUR 2: Game Objects
  • HOUR 3: Models, Materials, and Textures
  • HOUR 4: Terrain and Environments
  • HOUR 5: Lights and Cameras
  • HOUR 6: Game 1: Amazing Racer
  • HOUR 7: Scripting, Part 1
  • HOUR 8: Scripting, Part 2
  • HOUR 9: Collision
  • HOUR 10: Game 2: Chaos Ball
  • HOUR 11: Prefabs
  • HOUR 12: 2D Game Tools
  • HOUR 13: 2D Tilemap
  • HOUR 14: User Interfaces
  • HOUR 15: Game 3: Captain Blaster
  • HOUR 16: Particle Systems
  • HOUR 17: Animations
  • HOUR 18: Animators
  • HOUR 19: Timeline
  • HOUR 20: Game 4: Gauntlet Runner
  • HOUR 21: Audio
  • HOUR 22: Mobile Development
  • HOUR 23: Polish and Deploy
  • HOUR 24: Wrap-up

Need help? Get in touch