Java Software Solutions, 9th edition

  • John Lewis, 
  • William Loftus

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Overview

Java Software Solutions will provide you with the foundational programming techniques required to create well-designed, object-oriented software. Focusing on the use of objects before teaching you how to write them, this text will equip you with the skills you'll need to construct high-quality software systems.

Published by Pearson (July 14th 2021) - Copyright © 2018

ISBN-13: 9780137505234

Subject: Programming - Introductory

Category: Java

Table of contents

Table of Contents

  1. Introduction
    • 1.1 Computer Processing
    • 1.2 Hardware Components
    • 1.3 Networks
    • 1.4 The Java Programming Language
    • 1.5 Programming Development
    • 1.6 Object-Oriented Programming
  2. Data and Expressions
    • 2.1 Character Strings
    • 2.2 Variables and Assignment
    • 2.3 Primitive Data Types
    • 2.4 Expressions
    • 2.5 Data Conversion
    • Software Failure: NASA Mars Climate Orbiter and Polar Lander
  3. Using Classes and Objects
    • 3.1 Creating Objects
    • 3.2 The String Class
    • 3.3 Packages
    • 3.4 The Random Class
    • 3.5 The Math Class
    • 3.6 Formatting Output
    • 3.7 Enumerated Types
    • 3.8 Wrapper Classes
    • 3.9 Introduction to JavaFX
    • 3.10 Basic Shapes
    • 3.11 Representing Colors
  4. Writing Classes
    • 4.1 Classes and Objects Revisited
    • 4.2 Anatomy of a Class
    • 4.3 Encapsulation
    • 4.4 Anatomy of a Method
    • 4.5 Constructors Revisited
    • 4.6 Arcs
    • 4.7 Images
    • 4.8 Graphical User Interfaces
    • 4.9 Text Fields
    • Software Failure: Denver Airport Baggage Handling System
  5. Conditionals and Loops
    • 5.1 Boolean Expressions
    • 5.2 The If Statement
    • 5.3 Comparing Data
    • 5.4 The While Statement
    • 5.5 Iterators
    • 5.6 The ArrayList Class
    • 5.7 Determining Event Sources
    • 5.8 Managing Fonts
    • 5.9 Checkboxes
    • 5.10 Radio Buttons
    • Software Failure: Therac-25
  6. More Conditionals and Loops
    • 6.1 The Switch Statement
    • 6.2 The Conditional Operator
    • 6.3 The Do Statement
    • 6.4 The For Statement
    • 6.5 Using Loops and Conditionals with Graphics
    • 6.6 Graphic Transformations
  7. Object-Oriented Design
    • 7.1 Software Development Activities
    • 7.2 Identifying Classes and Objects
    • 7.3. Static Class Members
    • 7.4 Class Relationships
    • 7.5 Interfaces
    • 7.6 Enumerated Types Revisited
    • 7.7 Method Design
    • 7.8 Method Overloading
    • 7.9 Testing
    • 7.10 GUI Design
    • 7.11 Key Events
    • Software Failure: 2003 Northeast Blackout
  8. Arrays
    • 8.1 Array Elements
    • 8.2 Declaring and Using Arrays
    • 8.3 Arrays of Objects
    • 8.4 Command-Line Arguments
    • 8.5 Variable Length Parameter Lists
    • 8.6 Two-Dimensional Arrays
    • 8.7 Polygons and Polylines
    • 8.8 An Array of Color Objects
    • 8.9 Choice Boxes
    • Software Failure: LA Air Traffic Control
  9. Inheritance
    • 9.1 Creating Subclasses
    • 9.2 Overriding Methods
    • 9.3 Class Hierarchies
    • 9.4 Visibility
    • 9.5 Designing for Inheritance
    • 9.6 Inheritance in JavaFX
    • 9.7 Color and Date Pickers
    • 9.8 Dialog Boxes
    • Software Failure: Ariane 5 Flight
  10. Polymorphism
    • 10.1 Late Binding
    • 10.2 Polymorphism via Inheritance
    • 10.3 Polymorphism vis Interfaces
    • 10.4 Sorting
    • 10.5 Searching
    • 10.6 Designing for Polymorphism
    • 10.7 Properties
    • 10.8 Sliders
    • 10.9 Spinners
  11. Exceptions
    • 11.1 Exception Handling
    • 11.2 Uncaught Exceptions
    • 11.3 The Try-Catch Statement
    • 11.4 Exception Propagation
    • 11.5 The Exception Class Hierarchy
    • 11.6 I/O Exceptions
    • 11.7 Tool Tips and Disabling Controls
    • 11.8 Scroll Panes
    • 11.9 Split Panes and List Views
  12. Recursion
    • 12.1 Recursive Thinking
    • 12.2 Recursive Programming
    • 12.3 Using Recursion
    • 12.4 Tiled Images
    • 12.5 Fractals
  13. Collections
    • 13.1 Collections and Data Structures
    • 13.2 Dynamic Representations
    • 13.3 Linear Collections
    • 13.4 Non-Linear Data Structures
    • 13.5 The Java Collections API

Appendix A: Glossary

Appendix B: Number Systems

Appendix C: The Unicode Character Set

Appendix D: Java Operators

Appendix E: Java Modifiers

Appendix F: Java Coding Guidelines

Appendix G: JavaFX Layout Panes

Appendix H: JavaFX Scene Builder

Appendix I: Regular Expressions

Appendix J: Javadoc Documentation Generator

Appendix K: Java Syntax

Appendix L: Answers to Self-Review Questions

Index

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