Introduction to JavaScript Programming The 'Nothing but a Browser' Approach

Introduction to JavaScript Programming The 'Nothing but a Browser' Approach, 1st edition

  • Eric Roberts

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Overview

Understanding Programming through JavaScript will help you develop the foundational skills needed to work with JavaScript and alternative coding languages. You'll prepare for opportunities in computer programing by creating live, interactive web applications that really work on web browsers.

Published by Pearson (June 9th 2021) - Copyright © 2020

ISBN-13: 9780137530847

Subject: Pre-Programming & Introduction to Programming

Category: Additional Programming Languages

Table of contents

1. A Gentle Introduction

1.1 Introducing Karel

1.2 Teaching Karel to solve problems

1.3 Control statements

1.4 Stepwise refinement

1.5 Algorithms in Karel’s world

            Summary

            Review questions

            Exercises

2. Introducing JavaScript

2.1 Data and types

2.2 Numeric data

2.3 Variables

2.4 Functions

2.5 String data

2.6 Running JavaScript in the browser

2.7 Testing and debugging

2.8 Software maintenance

            Summary

            Review questions

            Exercises

3. Control Statements

3.1 Boolean Data

3.2 The if statement

3.3 The switch statement

3.4 The while statement

3.5 The for statement

3.6 Algorithmic programming

3.7 Avoiding fuzzy standards of truth

            Summary

            Review questions

            Exercises

4. Simple Graphics

4.1 A graphical version of “Hello World”

4.2 Classes, objects, and methods

4.3 Graphical objects

4.4 The graphics window

4.5 Creating graphical applications

            Summary

            Review questions

            Exercises

5. Functions

5.1 A quick review of functions

5.2 Libraries

5.3 A library to support randomness

5.4 The mechanics of function calls

5.5 Recursive functions

            Summary

            Review questions

            Exercises

6. Writing Interactive Programs

6.1 First-class functions

6.2 A simple interactive example

6.3 Controlling properties of objects

6.4 Responding to mouse events

6.5 Timer-based animation

6.6 Expanding the graphics library

            Summary

            Review questions

            Exercises

7. Strings

7.1 Binary representation

7.2 String operations

7.3 Classifying characters

7.4 Common string patterns

7.5 String applications

7.6 Reading from the console

            Summary

            Review questions

            Exercises

8. Arrays

8.1 Introduction to arrays

8.2 Array operations

8.3 Using arrays for tabulation

8.4 Reading text from files

8.5 Multidimensional arrays

8.6 Image processing

            Summary

            Review questions

            Exercises

9. Objects

9.1 Objects in JavaScript

9.2 Using objects as maps

9.3 Representing points

9.4 Rational numbers

9.5 Linking objects together

            Summary

            Review questions

            Exercises

10. Designing Data Structures

10.1 Abstract data types

10.2 Implementing a token scanner

10.3 Efficiency and representation

10.4 Representing real-world data

            Summary

            Review questions

            Exercises

11. Inheritance

11.1 Class hierarchies

11.2 Defining an employee hierarchy

11.3 Extending graphical classes

11.4 Decomposition and inheritance

11.5 Alternatives to inheritance

            Summary

            Review questions

            Exercises

12. JavaScript and the Web

12.1 A simple interactive example

12.2 An expanded look at HTML

12.3 Controlling style using CSS

12.4 Connecting JavaScript and HTML

12.5 Storing data in the index.html file

            Summary

            Review questions

            Exercises

 

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