Pearson+

Introduction to JavaScript Programming: The 'Nothing but a Browser' Approach, 1st edition

  • Eric Roberts
loading

  • Listen on the go
    Listen on the go

    Learn how you like with full eTextbook audio

  • Find it fast
    Find it fast

    Quickly navigate your eTextbook with search

  • Stay organized
    Stay organized

    Access all your eTextbooks in one place

  • Easily continue access
    Easily continue access

    Keep learning with auto-renew

Understanding Programming through JavaScript introduces the fundamental concepts of programming with JavaScript. This brand-new title by Eric Roberts focuses on the fundamental concepts of programming, and is written for students with no prior knowledge or experience. It draws on a rich pedagogical heritage to give you the foundational skills needed to pursue other coding languages, or a career in computer programming.

You will build your skills and develop live, interactive web applications that really work on web browsers, providing both instant feedback and gratification. This new text includes chapter openers that humanize computing, review questions for student self-testing and many other valuable features.

Published by Pearson (June 9th 2021) - Copyright © 2020

ISBN-13: 9780137530847

Subject: Programming - Introductory

Category: Additional Programming Languages

  1. A Gentle Introduction
    • 1.1 Introducing Karel
    • 1.2 Teaching Karel to solve problems
    • 1.3 Control statements
    • 1.4 Stepwise refinement
    • 1.5 Algorithms in Karel’s world
    • Summary
    • Review questions
    • Exercises
  2. Introducing JavaScript
    • 2.1 Data and types
    • 2.2 Numeric data
    • 2.3 Variables
    • 2.4 Functions
    • 2.5 String data
    • 2.6 Running JavaScript in the browser
    • 2.7 Testing and debugging
    • 2.8 Software maintenance
    • Summary
    • Review questions
    • Exercises
  3. Control Statements
    • 3.1 Boolean Data
    • 3.2 The if statement
    • 3.3 The switch statement
    • 3.4 The while statement
    • 3.5 The for statement
    • 3.6 Algorithmic programming
    • 3.7 Avoiding fuzzy standards of truth
    • Summary
    • Review questions
    • Exercises
  4. Simple Graphics
    • 4.1 A graphical version of “Hello World”
    • 4.2 Classes, objects, and methods
    • 4.3 Graphical objects
    • 4.4 The graphics window
    • 4.5 Creating graphical applications
    • Summary
    • Review questions
    • Exercises
  5. Functions
    • 5.1 A quick review of functions
    • 5.2 Libraries
    • 5.3 A library to support randomness
    • 5.4 The mechanics of function calls
    • 5.5 Recursive functions
    • Summary
    • Review questions
    • Exercises
  6. Writing Interactive Programs
    • 6.1 First-class functions
    • 6.2 A simple interactive example
    • 6.3 Controlling properties of objects
    • 6.4 Responding to mouse events
    • 6.5 Timer-based animation
    • 6.6 Expanding the graphics library
    • Summary
    • Review questions
    • Exercises
  7. Strings
    • 7.1 Binary representation
    • 7.2 String operations
    • 7.3 Classifying characters
    • 7.4 Common string patterns
    • 7.5 String applications
    • 7.6 Reading from the console
    • Summary
    • Review questions
    • Exercises
  8. Arrays
    • 8.1 Introduction to arrays
    • 8.2 Array operations
    • 8.3 Using arrays for tabulation
    • 8.4 Reading text from files
    • 8.5 Multidimensional arrays
    • 8.6 Image processing
    • Summary
    • Review questions
    • Exercises
  9. Objects
    • 9.1 Objects in JavaScript
    • 9.2 Using objects as maps
    • 9.3 Representing points
    • 9.4 Rational numbers
    • 9.5 Linking objects together
    • Summary
    • Review questions
    • Exercises
  10. Designing Data Structures
    • 10.1 Abstract data types
    • 10.2 Implementing a token scanner
    • 10.3 Efficiency and representation
    • 10.4 Representing real-world data
    • Summary
    • Review questions
    • Exercises
  11. Inheritance
    • 11.1 Class hierarchies
    • 11.2 Defining an employee hierarchy
    • 11.3 Extending graphical classes
    • 11.4 Decomposition and inheritance
    • 11.5 Alternatives to inheritance
    • Summary
    • Review questions
    • Exercises
  12. JavaScript and the Web
    • 12.1 A simple interactive example
    • 12.2 An expanded look at HTML
    • 12.3 Controlling style using CSS
    • 12.4 Connecting JavaScript and HTML
    • 12.5 Storing data in the index.html file
    • Summary
    • Review questions
    • Exercises