
Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, 1st edition
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Overview
For courses in Introductory Programming for Java and Alice.
Learn programming basics in a creative context that’s more engaging and less complicated
Taking a computer programming course can be challenging, time-consuming, and downright frustrating–but there’s a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces students to programming in a creative context that’s more engaging and less complicated, while still covering all the essential concepts you’d expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghast’s Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they’ve learned in Alice to using Java, a professional, production-level programming course.
Published by Pearson (July 14th 2021) - Copyright © 2018
ISBN-13: 9780137561605
Subject: Programming - Introductory
Category: Alice
Overview
Table of Contents
- Prologue: Lawrence Prenderghast’s Haunted Circus
Episode 1. March 1, 1910: Larry
- Introduction
- Design
- Implementation in Alice
- Implement and Test
Episode 2. The Train Engine
- Procedures, do together, and Count Loops
Episode 3. The Tunnel
- Stepwise Refinement and Inheritance
- Implementation in Java
- Importing: Alice 3 to Java and Code
Episode 4. The Forest Cabin
- Code Reuse, Parameters, Data Types, Variables, and Arithmetic Expressions
- Java: Parameters, Data Types, Variables, Expressions, and Loop Control
Episode 5. The Ringmaster Coat
- Interactivity with Events, If/Else, Conditions, and Built-in Functions
Episode 6. March 1, 1910: Nicholas
- Custom Functions, While Loops, Random Values, Input, and a Game Algorithm
Episode 7. March 1, 1910: Esther
- Built-in Arrays, Poses, More Events, and Interactive Controls
Episode 8. March 1, 1910: Adelaide
- Custom Arrays and Functions
- Java: Custom Arrays and Sort
Episode 9. March 1, 1910: Gideon
- Event-Driven Programming and Advanced Game Controls
Epilogue
Epilogue Capstone Project
Index
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