Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, 1st edition

  • Wanda P Dann, 
  • Don Slater, 
  • Laura Paoletti, 
  • Dave Culyba

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Overview

Alice 3 to Java introduces the essential concepts of programming in a creative context that's engaging and easy to understand. The text invites you to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples.

Published by Pearson (July 14th 2021) - Copyright © 2018

ISBN-13: 9780137561605

Subject: Programming - Introductory

Category: Alice

Table of contents

Table of Contents

  • Prologue: Lawrence Prenderghast’s Haunted Circus

Episode 1. March 1, 1910: Larry

  1. Introduction
  2. Design
  3. Implementation in Alice
  4. Implement and Test

Episode 2. The Train Engine

  1. Procedures, do together, and Count Loops

Episode 3. The Tunnel

  1. Stepwise Refinement and Inheritance
  2. Implementation in Java
  3. Importing: Alice 3 to Java and Code

Episode 4. The Forest Cabin

  1. Code Reuse, Parameters, Data Types, Variables, and Arithmetic Expressions
  2. Java: Parameters, Data Types, Variables, Expressions, and Loop Control

Episode 5. The Ringmaster Coat

  1. Interactivity with Events, If/Else, Conditions, and Built-in Functions

Episode 6. March 1, 1910: Nicholas

  1. Custom Functions, While Loops, Random Values, Input, and a Game Algorithm

Episode 7. March 1, 1910: Esther

  1. Built-in Arrays, Poses, More Events, and Interactive Controls

Episode 8. March 1, 1910: Adelaide

  1. Custom Arrays and Functions
  2. Java: Custom Arrays and Sort

Episode 9. March 1, 1910: Gideon

  1. Event-Driven Programming and Advanced Game Controls

Epilogue

Epilogue Capstone Project

Index

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