
Starting Out with Alice, 3rd edition
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Overview
Starting Out with Alice offers a fun and motivational way to learn the basic tenets of programming. Alice provides an innovative and popular teaching tool for creating virtual programming worlds of animations and computer games, giving you with the confidence to transition into Java or other programming languages.
Published by Pearson (July 15th 2021) - Copyright © 2013
ISBN-13: 9780137618453
Subject: Programming - Introductory
Category: Alice
Table of contents
Preface
Chapter 1 Introduction to Alice and Objects
Chapter 2 Programming in Alice
Chapter 3 Variables, Functions, Math, and Strings
Chapter 4 Decision Structures
Chapter 5 Repetition Structures
Chapter 6 Methods, Functions, and More about Variables
Chapter 7 Events
Chapter 8 Lists and Arrays
Chapter 9 Recursion
Appendix A Installing Alice
Appendix B Answers to Checkpoints
Index
Table of Contents
Preface
Chapter 1 Introduction to Alice and Objects
1.1 What Is a Computer Program?
1.2 Algorithms and Programming Languages
1.3 Learning to Program with Alice
TUTORIAL 1-1: Opening and playing an Alice world
1.4 Objects
1.5 Classes and the Alice Galleries
TUTORIAL 1-2: Creating a world and adding objects
1.6 3D Objects and the Camera
TUTORIAL 1-3: Moving the camera in 3D space
TUTORIAL 1-4: Manipulating objects in 3D space
TUTORIAL 1-5: Manipulating subpart objects
Review Questions
Chapter 2 Programming in Alice
2.1 Writing Methods
TUTORIAL 2-1: Adding instructions to an Alice world
TUTORIAL 2-2: Exploring additional primitive methods
2.2 Naming Conventions
2.3 Designing a Program
TUTORIAL 2-3: Using the program design cycle
2.4 Comments
TUTORIAL 2-4: Inserting comments
2.5 Tips for Setting Up an Initial Scene
2.6 Executing Instructions Simultaneously
TUTORIAL 2-5: Creating simultaneously executed instructions
2.7 Exporting Your Code for Printing
2.8 Exporting an Alice World to Video
Review Questions
Chapter 3 Variables, Functions, Math, and Strings
3.1 Variables
TUTORIAL 3-1: Creating and using a variable
TUTORIAL 3-2: Creating a set instruction for a variable
3.2 Using Functions
TUTORIAL 3-3: Calling an ask user function
TUTORIAL 3-4: Using a proximity function
3.3 Creating Math Expressions
TUTORIAL 3-5: Using math to avoid collisions
3.4 Working with Strings and Text
TUTORIAL 3-6: Converting a Number variable to a string
Review Questions
Chapter 4 Decision Structures
4.1 Boolean Values
4.2 The If/Else Decision Struc
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