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Cocoa Programming Developer's Handbook, 1st edition

  • David Chisnall

Published by Addison-Wesley Professional (December 29th 2009) - Copyright © 2010

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Cocoa Programming Developer's Handbook

ISBN-13: 9780321647948

Includes: Unassigned

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The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.


Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.


To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. 


This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.

Table of contents

 Part I: Introducing Cocoa

Chapter 1: Cocoa and Mac OS X
1.1 Understanding When to Use Cocoa
1.2 Understanding Cocoa's Role in Mac OS X
1.3 Overview
Chapter 2: Cocoa Language Options
2.1 Object Orientation
2.2 Objective-C
2.3 Ruby and Python
2.4 Summary
Chapter 3: Using Apple's Developer Tools
3.1 Obtaining Apple's Developer Tools
3.2 Interface Builder
3.3 XCode
3.4 Objective-C
3.5 Cocoa Conventions
3.6 Summary
Part II: The Cocoa Frameworks
Chapter 4: Foundation: The Objective-C Standard Library

4.1 General Concepts
4.2 Core Foundation Types
4.3 Basic Data Types
4.4 Collections
4.5 Enumeration
4.6 Property Lists
4.7 Interacting with the Filesystem
4.8 Notifications
4.9 Summary

Chapter 5: Application Concepts

5.1 Run Loops
5.2 Applications and Delegates
5.3 The Responder Chain
5.4 Run Loops in Applications
5.5 Delegates and Notifications
5.6 The View Hierarchy
5.7 Summary
Chapter 6: Creating Graphical User Interfaces
6.1 Positioning Views
6.2 Nested Views
6.3 Creating Views
6.4 Cocoa Bindings
6.5 Summary
Chapter 7: Windows and Menus
7.1 Understanding Windows
7.2 Creating Windows
7.3 Creating Window Objects
7.4 Panels
7.5 Sheets
7.6 Alert Dialogs
7.7 Menus
7.8 Summary  

Chapter 8: Text in Cocoa

8.1 Constructing and Deconstructing Strings
8.2 Annotating Strings
8.3 Localization
8.4 Text Storage
8.5 Understanding Fonts
8.6 Displaying Text
8.7 Writing a Custom Text Container
8.8 Using Multiple Text Views
8.9 Summary

Part III: Cocoa Documents

Chapter 9: Creating Document-Driven Applications
9.1 The Cocoa Document Model
9.2 Creating the Application Skeleton
9.3 Creating the Document
9.4 Extending the Outliner
9.5 Supporting Undo
9.6 Adding Undo to the Outliner
9.7 Summary

Chapter 10: Core Data

10.1 Introducing Data Modeling
10.2 Understanding Managed Objects
10.3 Attribute Types
10.4 Creating a Data Model
10.5 Choosing a Persistent Store
10.6 Storing Metadata
10.7 Automatic Undo
10.8 Core Data, Spotlight, and Time Machine
10.9 Summary  

Part IV: Complex User Interfaces

Chapter 11: Working with Structured Data
11.1 Data Sources and Delegates
11.2 Tables
11.3 Outline Views
11.4 Browsers
11.5 Collection Views
11.6 Customizing Views with New Cells
11.7 Creating Master-Detail Views
11.8 Summary

Chapter 12: Dynamic Views
12.1 Tabbed Views
12.2 Inspecting the View Hierarchy
12.3 Modifying the View Hierarchy
12.4 Creating Dynamic Input Forms
12.5 Full-Screen Applications
12.6 Summary

Part V: Advanced Graphics

Chapter 13: Custom Views
13.1 The Graphics Context
13.2 Core Graphics
13.3 AppKit Drawing
13.4 Printing and Paginating Views
13.5 Extending Interface Builder with Palettes
13.6 Summary
Chapter 14: Sound and Video

14.1 Beeping
14.2 Playing Simple Sounds
14.3 Understanding Cocoa Movie Objects
14.4 Adding Video
14.5 Editing Media
14.6 Low-Level Sound APIs
14.7 Sound and Video Recording
14.8 Supporting Speech
14.9 Cocoa Speech Synthesis
14.10 Conversing with Users
14.11 Summary  

Chapter 15: Advanced Visual Effects
15.1 Simple Animation
15.2 Core Animation Overview
15.3 Understanding Animation Concepts
15.4 Adding Simple Animations
15.5 Image Filters
15.6 Defining Transitions
15.7 Creating Complex Animations
15.8 3D Core Animation Transforms
15.9 OpenGL

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