An interactive, digital, and mobile learning environment that replaces the traditional printed text. To register, you’ll need a course invite link from your instructor.
You'll get instant access to the digital content.
For courses in Python programming.
Revel™ Starting Out with Python is an interactive learning environment that integrates media, interactives, and assessment throughout the narrative so students can read, explore, and practice essential coding skills in context. In Revel Starting Out with Python, Tony Gaddis’ accessible coverage introduces students to the basics of Python programming concepts and problem-solving skills. As with all Gaddis titles, every chapter includes clear and easy-to-read code listings, concise and practical real-world examples, focused explanations, and an abundance of exercises. Students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs. By combining Tony Gaddis’ signature, student-friendly approach to teaching programming fundamentals with a dynamic reading experience, Revel Starting Out with Python engages students at the point of learning, which leads to a deeper understanding of the course material.
Revel is Pearson’s newest way of delivering our respected content. Fully digital and highly engaging, Revel replaces the textbook and gives students everything they need for the course. Informed by extensive research on how people read, think, and learn, Revel is an interactive learning environment that enables students to read, practice, and study in one continuous experience — for less than the cost of a traditional textbook.
NOTE: Revel is a fully digital delivery of Pearson content. This ISBN is for the Revel instant access code. In addition to this access code, you will need a course invite link, provided by your instructor, to register for and use Revel.
Table of contents
2. Input, Processing, and Output
3. Decision Structures and Boolean Logic
4. Repetition Structures
6. Files and Exceptions
7. Lists and Tuples
8. More About Strings
9. Dictionaries and Sets
10. Classes and Object-Oriented Programming
13. GUI Programming
Appendix A Installing Python
Appendix B Introduction to IDLE
Appendix C The ASCII Character Set
Appendix D Predefined Named Colors
Appendix E More About the import Statement
Appendix F Installing Modules with the pip Utility
Appendix G Answers to Checkpoints
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