Skip to main content
Indietro

Unit 8 Flashcards

I pulsanti di controllo sono stati cambiati in modalità "navigazione".
1/67
  • Levels of ecology: population, community, ecosystem

    Population = one species in one place.
    Community = all populations in one place.
    Ecosystem = community + nonliving environment.

  • Biotic vs. abiotic factors

    Biotic = living or caused by living things (predators, food, disease).
    Abiotic = nonliving (water, light, temperature, soil, nutrients).

  • What controls where organisms live?

    Climate controls biomes: on land, temperature and precipitation; in water, light, nutrients, salinity, oxygen, and depth.

  • Biome basics: desert, tundra, tropical forest

    Desert: very dry, plants spread out.
    Tundra: cold, short growing season, permafrost.
    Tropical forest: warm, wet, many layers, high diversity.

  • Aquatic zones: photic, aphotic, benthic, pelagic

    Photic: enough light for photosynthesis.
    Aphotic: too dark for photosynthesis.
    Benthic: bottom.
    Pelagic: open water.

  • Estuary, wetland, intertidal zone

    Estuary: where river meets ocean.
    Wetland: land covered by water sometimes.
    Intertidal: shore covered/uncovered by tides.

  • What changes population size?

    Population change = births + immigration - deaths - emigration.

  • Density and dispersion

    Density: number of organisms in an area.
    Dispersion: spacing patterns - clumped, uniform, or random.

  • Examples of clumped, uniform, and random dispersion

    Clumped: groups near food or safety.
    Uniform: spaced by territory or competition.
    Random: chance spacing in similar habitat.

  • Mark-recapture population estimate

    Catch and mark animals, release, then recapture.
    If many marked in second catch, population is small; if few, population is large.

  • Exponential growth

    J-shaped curve; growth accelerates as population grows.
    Occurs when resources are plentiful.
    Model: dN/dt = rN.

  • Logistic growth and carrying capacity

    S-shaped curve; growth slows as resources limit population.
    Carrying capacity (K) = max population environment supports.
    Model: dN/dt = rN((K-N)/K).

  • Density-dependent vs. density-independent limits

    Density-dependent: stronger with crowding (competition, disease, predation).
    Density-independent: affect populations regardless of size (storms, fires, droughts).

  • Survivorship curve types

    Type I: most survive to old age (humans).
    Type II: constant death rate (many birds).
    Type III: many die young, few survive (oysters).

  • Age-structure diagrams and growth prediction

    Wide base = many young, fast growth.
    Rectangular = slow or stable growth.
    Narrow base = low birth rate, possible decline.

  • Life table and cohort

    Cohort: group born around same time.
    Life table: shows survival and reproduction by age to predict population changes.

  • Semelparity vs. iteroparity

    Semelparity: reproduce once with many offspring, then die.
    Iteroparity: reproduce multiple times over life.

  • r-selected vs. K-selected species

    r-selected: many small young, little care, fast boom-bust growth.
    K-selected: fewer young, more care, slower growth near carrying capacity.

  • Metapopulation

    Several local populations connected by movement.
    Immigration can recolonize patches.
    Habitat corridors facilitate movement.

  • Community structure

    Which species are present, how many kinds, and their relative abundance.

  • Competition and competitive exclusion

    Competition = -/- interaction for limited resources.
    Competitive exclusion: two species with identical niches cannot coexist indefinitely.

  • Fundamental vs. realized niche

    Fundamental niche: all conditions a species could use without competition.
    Realized niche: actual conditions used when competitors/predators present.

  • Resource partitioning

    Similar species coexist by using resources differently, reducing competition (e.g., birds feeding in different tree parts).

  • Character displacement

    Natural selection causes similar species living together to evolve different traits to reduce competition.

  • Predation and herbivory

    Predation: predator kills and eats prey (+/-).
    Herbivory: animal eats plant or algae parts (+/-). Both affect population sizes.

  • Parasitism

    Parasite benefits, host is harmed (+/-). Usually does not kill host immediately (e.g., tick on deer).

  • Mutualism and commensalism

    Mutualism: both benefit (+/+), e.g., pollinator and flower.
    Commensalism: one benefits, other unaffected (+/0).

  • Species richness vs. evenness

    Richness: number of species.
    Evenness: how evenly individuals are distributed among species.
    High richness and evenness = high diversity.

  • Simpson diversity index formula

    1 - sum((n/N)\(^2\)), where n = number in one species, N = total organisms.
    Larger value means more diverse community.

  • Food chain vs. food web

    Food chain: single energy pathway.
    Food web: many interconnected feeding paths.
    Arrows point to organism receiving energy.

  • Trophic levels

    Producer -> primary consumer -> secondary consumer -> tertiary consumer.
    Decomposers break down dead matter at all levels.

  • Foundation vs. keystone species

    Foundation species: large/abundant, build habitat (trees, corals).
    Keystone species: may be rare but have large community impact (sea star).

  • Ecosystem engineer

    Organism that changes physical environment, affecting many species (e.g., beavers build dams creating wetlands).

  • Bottom-up vs. top-down control

    Bottom-up: nutrients/food at lower levels control higher levels.
    Top-down: predators control lower levels.
    Example: fewer fish -> more zooplankton -> less algae.

  • Primary vs. secondary succession

    Primary: starts without soil (bare rock after glacier).
    Secondary: soil remains after disturbance (fire), usually faster recovery.

  • Energy flow vs. matter cycling

    Energy flows one way and leaves as heat.
    Matter cycles (carbon, nitrogen, water) and is reused.

  • Producers, consumers, decomposers

    Producers make food using light/chemical energy.
    Consumers eat other organisms.
    Decomposers break down dead material, returning nutrients.

  • GPP, NPP, and NEP definitions

    GPP: total energy captured by producers.
    NPP: GPP minus producer respiration; energy available to consumers.
    NEP: GPP minus all ecosystem respiration; positive NEP means carbon storage.

  • Light and nutrient limitation

    Photosynthesis requires light and nutrients.
    Limiting nutrient is missing nutrient slowing growth.
    In water, nitrogen or phosphorus often limits growth.

  • Eutrophication process

    Excess nutrients -> algae bloom -> algae die -> decomposers use oxygen -> low oxygen/dead zone.
    Often caused by fertilizer runoff.

  • 10% rule / trophic efficiency

    Only about 10% of energy moves to next trophic level.
    About 90% lost as heat or used for life processes.
    This limits food chain length.

  • Energy pyramid vs. biomass pyramid

    Energy pyramid always decreases upward.
    Biomass pyramid usually decreases but can be inverted in aquatic systems due to fast phytoplankton turnover.

  • Decomposition factors

    Decomposers work faster when warm, wet, and oxygen-rich.
    Cold, dry, or low-oxygen conditions slow decomposition, allowing dead material buildup.

  • Water cycle key steps

    Evaporation: liquid to vapor.
    Condensation: vapor to clouds.
    Precipitation: water falls.
    Runoff/groundwater returns water.
    Transpiration: water leaves plants.

  • Carbon cycle overview

    CO2 taken by plants via photosynthesis.
    Carbon moves through food webs.
    Respiration, decomposition, and burning release CO2.
    More CO2 increases greenhouse effect.

  • Nitrogen cycle key points

    Most N2 gas unusable by plants.
    Fixation converts N2 to usable forms.
    Plants absorb nitrogen; animals eat plants.
    Denitrification returns N2 to air.

  • Phosphorus cycle characteristics

    Phosphate released by weathering rocks.
    Plants absorb phosphate; animals eat plants.
    Waste and decomposition recycle it.
    No major gas phase; moves slowly.

  • Bioremediation vs. biological augmentation

    Bioremediation uses living things to remove or detoxify pollution.
    Biological augmentation adds organisms/materials to aid recovery (e.g., nitrogen-fixing plants).

  • Three levels of biodiversity

    Genetic diversity: DNA differences within/between populations.
    Species diversity: variety of species.
    Ecosystem diversity: variety of ecosystems.

  • Why biodiversity matters

    Biodiversity stabilizes ecosystems and aids recovery.
    Provides ecosystem services: clean water, pollination, food, medicine, flood control.

  • Habitat loss and fragmentation effects

    Loss destroys living space.
    Fragmentation breaks habitat into small pieces.
    Small, isolated populations have less gene flow and higher extinction risk.

  • Introduced vs. invasive species

    Introduced species moved by humans to new areas.
    Invasive species spread and harm native species via competition, predation, or disease.

  • Overharvesting

    Taking organisms faster than they can reproduce.
    Species with slow reproduction are vulnerable (e.g., tuna, elephants, whales).

  • Critical load and nutrient pollution

    Critical load = max nutrient input ecosystem can handle without harm.
    Exceeding it causes eutrophication and dead zones.

  • Bioaccumulation vs. biomagnification

    Bioaccumulation: toxin builds up inside one organism over time.
    Biomagnification: toxin concentration increases at higher trophic levels.

  • Greenhouse effect

    Greenhouse gases absorb heat leaving Earth and re-radiate some back.
    This natural effect keeps Earth warm.
    Extra gases trap more heat, causing warming.

  • Evidence for human-caused warming

    CO2 levels have risen since industrialization.
    Global temperatures have increased.
    Climate models match observed warming only when human causes included.

  • Climate change effects on individuals and populations

    Heat affects enzyme activity, body temperature, feeding, reproduction, survival.
    Species may shift ranges, change timing, shrink, or go extinct.
    Food webs can be disrupted.

  • Ozone depletion vs. climate change

    Ozone depletion: less stratospheric ozone, more UV reaches Earth, caused by CFCs.
    Climate change: more greenhouse gases trap heat.
    They are different problems.

  • Extinction vortex

    Small population -> inbreeding/genetic drift -> less genetic diversity -> lower survival/reproduction -> even smaller population.
    This feedback loop can lead to extinction.

  • Effective population size

    Number of individuals actually breeding and passing genes.
    Usually smaller than total population size.

  • Minimum viable population (MVP)

    Smallest population size likely to survive long term.
    Depends on reproduction, disasters, genetics, habitat.
    Conservation aims to keep populations above MVP.

  • Critical habitat

    Specific habitat features a species needs to survive and reproduce.
    Protecting these is key to species conservation.

  • Movement corridors

    Connect separated habitat patches.
    Allow organism movement, mating, gene flow.
    Can reduce inbreeding but may spread disease.

  • Edge effects

    Edges between habitats have different light, wind, temperature, and species.
    More fragmentation increases edges, harming interior species.

  • Biodiversity hot spot

    Small area with many unique and threatened species.
    Protecting it saves many species at once.

  • Protected areas and zoned reserves

    Protected areas save habitat.
    Zoned reserves have a protected core and buffer zones allowing some human use.
    Buffers reduce harm to core.