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Repeated Games definitions
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Repeated Game
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Repeated Game
A scenario where the same strategic interaction occurs multiple times, allowing players to adjust actions based on past outcomes.
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Repeated Game
A scenario where the same strategic interaction occurs multiple times, allowing players to adjust actions based on past outcomes.
One-Time Game
A situation where participants interact only once, making decisions without considering future repercussions.
Tit for Tat
A strategy where a player mirrors the opponent's previous action, fostering cooperation or retaliation as needed.
Trigger Strategy
A plan where cooperation continues until a single defection, after which perpetual non-cooperation follows.
Collusion
An arrangement where parties coordinate actions to achieve mutually beneficial outcomes, often maximizing joint payoffs.
Retaliation
A response mechanism where a player reacts to an opponent's previous unfavorable action, often to discourage future defection.
Cooperation
A behavioral choice where parties work together for higher collective benefits rather than pursuing individual advantage.
Defection
A choice to break from a collaborative agreement, typically to seek personal gain at the expense of group outcomes.
Credibility
The quality that ensures threats or promises in strategic interactions are believable and likely to be followed through.
Equilibrium
A stable outcome in strategic settings where no participant has an incentive to change their chosen action.
Aggregate Demand
The total quantity of goods and services demanded across an economy at a given overall price level and time.
Aggregate Supply
The total output of goods and services that producers in an economy are willing and able to supply at a given price level.
Joint Payoff
The combined benefit or reward received by all participants in a strategic interaction when they coordinate actions.
Strategic Interaction
A situation where the outcome for each participant depends on the choices made by all involved parties.