Object-Oriented Software Engineering Using UML, Patterns, and Java, Pearson New International Edition, 3rd edition

Published by Pearson (August 29, 2013) © 2014

  • Bernd Bruegge
  • Allen H. Dutoit Technical University of Munich
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For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.

Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.

Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project.

The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).

Foreword

Preface

Acknowledgments 

PART I Getting Started

Chapter 1 Introduction to Software Engineering

Chapter 2 Modeling with UML

Chapter 3 Project Organization and Communication 

PART II Dealing with Complexity

Chapter 4 Requirements Elicitation 

Chapter 5Analysis

Chapter 6System Design: Decomposing the System

Chapter 7System Design: Addressing Design Goals 

Chapter 8Object Design: Reusing Pattern Solutions

Chapter 9 Object Design: Specifying Interfaces 

Chapter 10 Mapping Models to Code 

Chapter 11Testing 437

PART III Managing Change

Chapter 12 Rationale Management

Chapter 13 Configuration Management

Chapter 14Project Management

Chapter 15Software Life Cycle

Chapter 16Methodologies: Putting It All Together 

PART IV Appendices

Appendix Bibliography

Index

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