BackLinear Programming and Systems of Linear Inequalities: Business Calculus Study Notes
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Linear Programming
3.1 Setting Up Linear Programming Problems
Linear programming is a mathematical technique used to find the maximum or minimum value of a linear function, subject to a set of linear constraints. This section introduces the foundational concepts and steps for formulating linear programming problems.
Linear Programming Problem: The process of finding an extreme value (maximum or minimum) of a linear function, subject to certain constraints.
Objective Function: The function being optimized (maximized or minimized).
Constraints: The conditions that must be satisfied, typically expressed as linear inequalities or equations.
Steps for Setting Up a Linear Programming Problem:
Identify and clearly define all variables.
Indicate and write the objective function.
Indicate and write the constraints.
Example: A food truck sells two types of sandwiches. Let x = number of Plain Jaine sandwiches, y = number of Sloppy Goddess sandwiches. The objective is to maximize revenue, subject to ingredient constraints and non-negativity (x ≥ 0, y ≥ 0).
Additional info: In many problems, non-negativity constraints (variables must be ≥ 0) are assumed even if not explicitly stated.
Graphing Systems of Linear Inequalities in Two Variables
3.2 Graphing Systems of Linear Inequalities
This section covers how to graph systems of linear inequalities in two variables, which is essential for visualizing feasible regions in linear programming problems.
Linear Inequality: An expression such as or .
Solution Set: The set of all points (x, y) that satisfy the inequality.
Boundary Line: The line corresponding to the equation .
Types of Linear Inequalities:
Non-Strict: Includes the boundary line (e.g., ).
Strict: Does not include the boundary line (e.g., ).
Steps for Graphing a Linear Inequality:
Graph the boundary line using x- and y-intercepts.
Determine if the boundary line is included (solid line for non-strict, dashed for strict).
Choose a test point (often (0,0) if not on the boundary).
Substitute the test point into the inequality to determine which side of the line is the solution set.
Example: Graph the solution set for , , , .
Bounded and Unbounded Solution Sets
The feasible region for a system of linear inequalities can be either bounded or unbounded.
Bounded: The region can be completely enclosed by a circle.
Unbounded: The region cannot be completely enclosed by a circle.
Corner Point: The point where the edge of the solution set changes from one boundary line to another. These are critical in linear programming, as optimal solutions often occur at corner points.
The Method of Corners
Solving Linear Programming Problems Graphically
The Method of Corners is a graphical technique for solving linear programming problems. It involves identifying the feasible region defined by the constraints and evaluating the objective function at each corner point of this region.
Graph the constraints to find the feasible region.
Identify the corner points (vertices) of the feasible region.
Evaluate the objective function at each corner point.
The maximum or minimum value of the objective function will occur at one of the corner points.
Example: Maximize subject to , , , .
Definition: The solution to a linear programming problem is the set of all points (x, y) that satisfy all constraints. The optimal value is found by evaluating the objective function at each corner point of the feasible region.
Summary Table: Key Concepts in Linear Programming
Term | Definition | Example |
|---|---|---|
Objective Function | Function to be maximized or minimized | |
Constraint | Condition that must be satisfied | |
Feasible Region | Set of all points satisfying all constraints | Shaded region on graph |
Corner Point | Vertex of the feasible region | Intersection of two boundary lines |
Bounded Region | Region enclosed by constraints | Polygonal area |
Unbounded Region | Region not fully enclosed | Area extending infinitely |
Practice and Application
Sample Problems and Reflection
Students are encouraged to practice setting up linear programming problems, graphing systems of inequalities, and identifying feasible regions and corner points. Reflection questions may include:
How do you graph the solution set for a linear inequality or system of inequalities?
How do you find the coordinates of corner points?
What is the difference between bounded and unbounded solution sets?
Additional info: These skills are foundational for business calculus applications such as resource allocation, cost minimization, and profit maximization.