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Vectors, Lines, and Planes in Multivariable Calculus

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Vectors and Their Properties

Vector Definition and Notation

Vectors are mathematical objects that have both magnitude and direction. In calculus, vectors are used to represent points, directions, and quantities in space.

  • Vector from P to Q: If P = (x1, y1) and Q = (x2, y2), then the vector from P to Q is \( \vec{PQ} = (x_2 - x_1, y_2 - y_1) \).

  • Direction: The vector points from P to Q, with its components representing the change in each coordinate.

  • Example: P = (1, 2), Q = (3, 5): \( \vec{PQ} = (3-1, 5-2) = (2, 3) \)

  • Reverse Direction: \( \vec{QP} = -\vec{PQ} \)

Vector from P to Q and coordinate axes

Magnitude (Length) of a Vector

The magnitude or length of a vector \( \vec{u} = \langle x, y \rangle \) is given by the Euclidean norm:

  • Formula: \( |\vec{u}| = \sqrt{x^2 + y^2} \)

  • Example: For \( \vec{u} = \langle 1, 2 \rangle \), \( |\vec{u}| = \sqrt{1^2 + 2^2} = \sqrt{5} \)

  • Higher Dimensions: For \( \vec{v} = \langle x, y, z \rangle \), \( |\vec{v}| = \sqrt{x^2 + y^2 + z^2} \)

Vector magnitude and vector addition/subtraction

Vector Addition and Subtraction

Vectors can be added or subtracted component-wise.

  • Addition: \( \vec{v} + \vec{w} = \langle v_1 + w_1, v_2 + w_2, v_3 + w_3 \rangle \)

  • Subtraction: \( \vec{v} - \vec{w} = \langle v_1 - w_1, v_2 - w_2, v_3 - w_3 \rangle \)

  • Example: \( \vec{v} = \langle 1, 2, 3 \rangle \), \( \vec{w} = \langle 4, 5, 6 \rangle \): \( \vec{v} + \vec{w} = \langle 5, 7, 9 \rangle \), \( \vec{v} - \vec{w} = \langle -3, -3, -3 \rangle \)

Unit Vectors

A unit vector is a vector with magnitude 1, often used to indicate direction.

  • Definition: A unit vector in the direction of \( \vec{v} \) is \( \frac{\vec{v}}{|\vec{v}|} \)

  • Example: For \( \vec{v} = \langle 1, 2, 3 \rangle \), \( |\vec{v}| = \sqrt{1^2 + 2^2 + 3^2} = \sqrt{14} \), so the unit vector is \( \langle \frac{1}{\sqrt{14}}, \frac{2}{\sqrt{14}}, \frac{3}{\sqrt{14}} \rangle \)

  • Opposite Direction: \( -\frac{\vec{v}}{|\vec{v}|} \)

  • Scaling: A vector with length 3 in the same direction as \( \vec{v} \) is \( 3 \frac{\vec{v}}{|\vec{v}|} \)

Unit vector calculation and scaling

Shapes in Higher Dimensions

Planes and Spheres in 3D

Many geometric shapes in three dimensions are extensions of their two-dimensional counterparts.

  • Plane: In 3D, the equation x = 5 describes a plane consisting of all points with x = 5 and any y, z values.

  • Sphere: The equation for a sphere centered at (h, k, d) with radius r is: \( (x-h)^2 + (y-k)^2 + (z-d)^2 = r^2 \)

Plane and sphere in 3D

Vector Cross Product

Definition and Calculation

The cross product of two vectors in three dimensions produces a vector perpendicular to both.

  • Formula: For \( \vec{u} = \langle u_1, u_2, u_3 \rangle \), \( \vec{v} = \langle v_1, v_2, v_3 \rangle \): \( \vec{u} \times \vec{v} = \langle u_2 v_3 - u_3 v_2, u_3 v_1 - u_1 v_3, u_1 v_2 - u_2 v_1 \rangle \)

  • Properties: \( \vec{v} \times \vec{u} = - (\vec{u} \times \vec{v}) \)

  • Example: \( \vec{u} = \langle 2, 1, 1 \rangle \), \( \vec{v} = \langle 5, 0, 1 \rangle \): \( \vec{u} \times \vec{v} = \langle 1, 7, -5 \rangle \)

Cross product calculation

Lines and Planes in Space

Vector and Parametric Equations of a Line

A line in space can be described using a point and a direction vector.

  • Vector Form: \( \vec{P}(t) = \vec{r}_0 + t \vec{v} \), where \( \vec{r}_0 \) is a position vector to a point on the line, \( \vec{v} \) is the direction vector, and t is a real parameter.

  • Parametric Form: If \( \vec{v} = \langle a, b, c \rangle \), \( \vec{r}_0 = \langle x_0, y_0, z_0 \rangle \): \( x(t) = x_0 + a t \) \( y(t) = y_0 + b t \) \( z(t) = z_0 + c t \)

Line in space with direction vector Vector and parametric form of a line

Example: Line Through Two Points

To find the equation of a line through points P and Q, use the vector from P to Q as the direction vector.

  • Direction Vector: \( \vec{PQ} \) or any multiple

  • Vector Form: \( \vec{P}(t) = \vec{r}_0 + t \vec{v} \)

  • Parametric Form: Express each coordinate as a function of t

  • Example: P = (0, 1, 2), Q = (3, 4, 7): \( \vec{v} = \langle 3, 3, 5 \rangle \), \( \vec{r}_0 = \langle 0, 1, 2 \rangle \) \( \vec{P}(t) = \langle 0, 1, 2 \rangle + t \langle 3, 3, 5 \rangle \)

Example of line through two points

Line Segment Between Two Points

To describe the segment from P to Q, restrict t to [0, 1].

  • At t = 0: Point is at P

  • At t = 1: Point is at Q

  • Segment: \( 0 \leq t \leq 1 \)

Line segment between two points and plane definition

Equation of a Plane

A plane in space can be defined by a point and a normal vector.

  • General Form: \( a(x-x_0) + b(y-y_0) + c(z-z_0) = 0 \), where \( \vec{n} = \langle a, b, c \rangle \) is the normal vector.

  • Normal Vector: Perpendicular to the plane

  • Point: \( (x_0, y_0, z_0) \) lies on the plane

Plane with normal vector

Example: Plane Through Vectors and a Point

To find the equation of a plane containing two vectors and a point, use the cross product to find the normal vector.

  • Normal Vector: \( \vec{n} = \vec{u} \times \vec{v} \)

  • Equation: Substitute the normal vector and point into the general form

  • Example: \( \vec{u} = \langle 0, 1, 2 \rangle \), \( \vec{v} = \langle -1, -3, 0 \rangle \), point = (-4, 7, 5): \( \vec{n} = \langle 6, -2, 1 \rangle \) \( 6(x+4) - 2(y-7) + (z-5) = 0 \)

Plane through vectors and a point

Relationships Between Lines and Planes

Skew Lines

In three dimensions, lines with the same direction do not necessarily intersect.

  • Skew Lines: Lines that do not intersect and are not parallel

  • Example: \( \vec{u}(t) = \langle 1, 0, 1 \rangle + t \langle 1, 2, 3 \rangle \), \( \vec{v}(t) = t \langle 1, 0, 0 \rangle \)

Skew lines in 3D

Parallel and Orthogonal Planes

Planes are parallel if their normal vectors are parallel, and orthogonal if their normal vectors are perpendicular.

  • Parallel Planes: \( \vec{n}_1 \) and \( \vec{n}_2 \) are parallel

  • Orthogonal Planes: \( \vec{n}_1 \cdot \vec{n}_2 = 0 \)

  • Intersection: The intersection of two planes is a line whose direction vector is the cross product of their normal vectors

Parallel, orthogonal planes and intersection

Supplemental Example: Intersection of Lines

To determine if two objects traveling along lines will intersect, solve for parameters t and s such that their position vectors are equal.

  • Set Equations Equal: \( \vec{P}_1(t) = \vec{P}_2(s) \)

  • Solve for t and s: Find values where all coordinates match

  • Example: \( \vec{P}_1(s) = \langle 2+3s, 4+s, 3+5s \rangle \), \( \vec{P}_2(t) = \langle 5+2t, 3+5t, -5+10t \rangle \)

Intersection of lines example

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