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Kinematics in Two Dimensions and Vectors: Study Notes

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Chapter 3: Kinematics in Two Dimensions; Vectors

3.1 Vectors and Scalars

Kinematics in two dimensions requires understanding both vectors and scalars. Vectors are quantities that have both magnitude and direction, while scalars have only magnitude.

  • Vector quantities: displacement, velocity, force, momentum

  • Scalar quantities: mass, time, temperature

  • Vectors are represented graphically by arrows; the length indicates magnitude, and the arrow points in the direction of the vector.

3.2 Addition of Vectors—Graphical Methods

Vectors can be added using graphical methods. In one dimension, simple addition and subtraction suffice, but in two dimensions, more care is needed.

  • Collinear vectors: Add or subtract their magnitudes, considering direction (sign).

  • Perpendicular vectors: Use the Pythagorean theorem to find the resultant.

  • Tail-to-tip method: Place the tail of the second vector at the tip of the first; the resultant is from the tail of the first to the tip of the last.

  • Parallelogram method: Place vectors tail-to-tail and complete the parallelogram; the diagonal is the resultant.

Addition of vectors in one dimensionAddition of perpendicular vectors using the Pythagorean theoremOrder of vector addition does not affect the resultantGraphical methods for vector addition: tail-to-tip and parallelogram

3.3 Subtraction of Vectors, and Multiplication of a Vector by a Scalar

Vector subtraction is defined by adding the negative of a vector. Multiplying a vector by a scalar changes its magnitude but not its direction (unless the scalar is negative).

  • Negative vector: Same magnitude, opposite direction.

  • Subtraction: \( \vec{A} - \vec{B} = \vec{A} + (-\vec{B}) \)

  • Scalar multiplication: \( c\vec{V} \) has magnitude \( |c|V \) and direction of \( \vec{V} \) if \( c > 0 \), opposite if \( c < 0 \).

A vector and its negativeSubtraction of vectors by adding the negativeMultiplication of a vector by a scalar

3.4 Adding Vectors by Components

Any vector can be resolved into perpendicular components, usually along the x and y axes. This allows for algebraic addition of vectors.

  • Components: \( V_x = V \cos \theta \), \( V_y = V \sin \theta \)

  • Resultant vector: \( V = \sqrt{V_x^2 + V_y^2} \)

  • Direction: \( \theta = \tan^{-1}(V_y / V_x) \)

  • To add vectors:

    1. Draw a diagram and choose axes.

    2. Resolve each vector into x and y components.

    3. Add components in each direction.

    4. Find the magnitude and direction of the resultant.

Resolving a vector into componentsFinding vector components using trigonometryAdding vector components algebraically

Key Equations:

3.5 Projectile Motion

Projectile motion describes the motion of an object moving in two dimensions under the influence of gravity. The path is a parabola.

  • Horizontal and vertical motions are analyzed separately.

  • Horizontal velocity is constant; vertical velocity changes due to gravity.

  • At any instant, the horizontal and vertical positions can be found using kinematic equations.

Projectile motion: parabolic pathAnalyzing horizontal and vertical motions separatelyDemonstration of projectile and vertical fallProjectile launched at an angle

3.6 Solving Projectile Motion Problems

Projectile motion problems are solved by applying kinematic equations to the horizontal and vertical components separately.

  • Choose the object and draw a diagram.

  • Choose a coordinate system and origin.

  • List known and unknown quantities.

  • Use the following kinematic equations (for vertical motion, upward positive):

Horizontal Motion

Vertical Motion

Additional info: The time of flight is determined by the vertical motion; range and maximum height can be found using these equations.

3.7 Projectile Motion Is Parabolic

The path of a projectile is a parabola. By eliminating time from the kinematic equations, the vertical position as a function of horizontal position is:

  • (where A and B are constants depending on initial velocity and angle)

  • This is the general equation for a parabola.

Parabolic path of projectile motionReal-life example of projectile motion

3.8 Relative Velocity

Relative velocity in two dimensions involves vector addition. The velocity of an object relative to one frame can be found by adding velocities relative to other frames.

  • Notation: = velocity of water relative to shore, = velocity of boat relative to shore, = velocity of boat relative to water.

  • Relationship:

  • Velocities must be added as vectors, considering both magnitude and direction.

Relative velocity: boat crossing a river with current

Summary of Key Points

  • A quantity with magnitude and direction is a vector; with magnitude only, a scalar.

  • Vector addition can be graphical or by components; the sum is the resultant vector.

  • Projectile motion is the motion of an object near Earth’s surface under gravity, following a parabolic path.

  • Relative velocity in two dimensions requires vector addition.

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