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Sequential-Move Games and Subgame Perfect Nash Equilibrium in Microeconomics

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Game Theory: Sequential-Move Games and Subgame Perfect Nash Equilibrium

Introduction to Equilibrium Concepts

Game theory analyzes strategic interactions among rational decision-makers. Several equilibrium concepts are essential for understanding player behavior in microeconomic games:

  • Dominant Strategy Equilibrium: Each player chooses a strategy that is optimal regardless of the opponent's actions.

  • Nash Equilibrium: A set of strategies where each player's strategy is the best response to the strategies chosen by others.

  • Maximin Strategy: A strategy that maximizes the minimum gain a player can secure, considering the worst-case scenario.

These concepts are foundational for analyzing both simultaneous and sequential-move games.

Sequential-Move Games

In sequential-move games, players take turns making decisions, with later players observing earlier actions. The timing of moves is crucial and can affect the outcome and payoffs. These games are often represented using game trees, which visually depict the order of moves and possible outcomes.

  • Sequential-move game: Players move in turn, responding to each other's actions.

  • Game tree: A diagram that shows the sequence of moves, choices at each node, and resulting payoffs.

Game tree for the Crispy-Sweet sequential-move game

Example: In the Crispy-Sweet game, Firm 1 moves first, and Firm 2 observes and responds. The payoffs depend on the combination of choices.

Strategies in Sequential-Move Games

A strategy is a complete plan of action for every possible situation in a game. In sequential-move games, a player's strategy specifies what action to take at each decision point.

  • Firm 2's strategies are contingent on Firm 1's action (e.g., "If Firm 1 plays Crispy, I will play Sweet; if Firm 1 plays Sweet, I will play Crispy").

  • Firm 1, as the first mover, chooses between its available actions.

Backward Induction and Subgame Perfect Nash Equilibrium (SPNE)

To solve sequential-move games, economists use backward induction to find the Subgame Perfect Nash Equilibrium (SPNE). SPNE refines Nash Equilibrium by requiring that players' strategies constitute a Nash Equilibrium in every subgame of the original game.

  • Backward induction: Start from the end of the game tree and determine optimal actions at each decision node, working backward to the first move.

  • SPNE: A strategy profile where players' strategies are optimal at every stage of the game.

Game tree with backward induction for the Crispy-Sweet game Game tree showing optimal choices and SPNE for the Crispy-Sweet game

Example: In the Crispy-Sweet game, Firm 2's optimal strategy is to always play the opposite of Firm 1. Anticipating this, Firm 1 chooses Sweet, leading to the SPNE.

Payoff Differences and Order of Moves

The order in which players move can affect the equilibrium payoffs. If the follower moves first, the payoffs may change, demonstrating the importance of timing in sequential games.

  • First-mover advantage: The player who moves first can sometimes secure a higher payoff by anticipating the follower's best response.

  • However, not all sequential-move games guarantee a first-mover advantage (e.g., sequential rock-paper-scissors).

Practice Example: Battle of the Sexes (Sequential-Move Version)

Consider a game where the girl moves first, and the boy follows. The payoffs are as follows:

Boy: Movie

Boy: Football

Girl: Movie

(3,2)

(0,0)

Girl: Football

(0,0)

(2,3)

Using backward induction, the boy will always follow the girl's choice, so the girl chooses "Movie" for a payoff of (3,2).

Game tree for the sequential-move Battle of the Sexes game

Duopoly Game: Sequential-Move Version (Stackelberg Game)

In a sequential-move duopoly (Stackelberg) game, Firm 1 moves first, and Firm 2 observes and responds. The payoffs for different strategies (L, M, H) are shown below:

Firm 2: L

Firm 2: M

Firm 2: H

Firm 1: L

(112,112)

(93,125)

(56,112)

Firm 1: M

(125,93)

(100,100)

(50,75)

Firm 1: H

(112,56)

(75,50)

(0,0)

Game tree for the sequential-move duopoly game

Backward induction reveals the SPNE: Firm 2 plays M in response to L or M, and L in response to H. Firm 1 chooses H, resulting in payoffs (112, 56).

Game tree with backward induction for the duopoly game

Variants: If Firm 2 moves first, the payoffs reverse, showing the first-mover advantage. In the simultaneous-move (Cournot) version, both firms play M.

Divide and Choose Game

This sequential-move game models fair division:

  • Player 1 (Cutter) divides a pie into two pieces: (x, 1-x).

  • Player 2 (Chooser) observes the division and selects one piece.

  • Payoffs correspond to the size of the piece each player receives.

Using backward induction, Player 2 will always choose the larger piece. Anticipating this, Player 1 divides the pie equally to maximize the minimum payoff.

Summary Table: Key Concepts in Sequential-Move Games

Concept

Definition

Example

Dominant Strategy

Best action regardless of opponent's move

Choosing "Crispy" if always optimal

Nash Equilibrium

Best response to others' strategies

Both firms choosing "M" in Cournot

SPNE

Nash Equilibrium in every subgame

Backward induction in Stackelberg

First-Mover Advantage

Benefit from moving first

Stackelberg leader's higher payoff

Additional info: The Stackelberg and Cournot models are classic duopoly frameworks in microeconomics, illustrating the impact of timing and information on strategic outcomes.

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