Catch/Overtake Problems definitions Flashcards
Catch/Overtake Problems definitions
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Position-Time GraphA visual representation where the position of objects is plotted against time, showing where lines intersect for overtaking points.Initial PositionThe starting point of an object in motion, often denoted as x₀, used in position equations.VelocityThe speed of an object in a specific direction, represented as the slope on a position-time graph.Overtaking PointThe point where two objects in motion have the same position at the same time.Constant VelocityA state of motion where an object moves at a steady speed without acceleration.Position EquationAn equation that calculates an object's position based on initial position, velocity, and time.AccelerationThe rate of change of velocity, which is zero in problems involving constant velocity.IntersectionThe point on a graph where two lines meet, indicating equal positions in motion problems.DiagramA visual tool used to represent the initial conditions and variables in motion problems.Algebraic ManipulationThe process of rearranging equations to isolate and solve for unknown variables.UAM EquationsUniformly Accelerated Motion equations used to derive position equations in motion problems.TimeThe duration it takes for an event to occur, such as one object catching up to another.Known VariablesThe given values in a problem, such as initial position and velocity, used to solve equations.Final PositionThe position of an object at the end of a motion event, calculated using position equations.SlopeThe steepness of a line on a graph, representing velocity in a position-time graph.