Kinematics in 2D definitions Flashcards
Kinematics in 2D definitions
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KinematicsStudy of motion without considering its causes, focusing on displacement, velocity, and acceleration.DisplacementVector quantity representing the change in position of an object, having both magnitude and direction.VectorA quantity with both magnitude and direction, used to represent physical quantities like displacement and velocity.ComponentProjection of a vector along the axes of a coordinate system, used to simplify vector calculations.AccelerationRate of change of velocity of an object, can be decomposed into components in two-dimensional motion.Pythagorean TheoremMathematical principle used to calculate the magnitude of a resultant vector in two dimensions.Trigonometric FunctionsFunctions like sine and cosine used to resolve vectors into components based on angles.Tangent InverseFunction used to determine the angle of a vector from its components in two-dimensional motion.Initial VelocityThe velocity of an object at the start of a time interval, crucial for solving kinematics problems.Final VelocityThe velocity of an object at the end of a time interval, often a target variable in kinematics.MagnitudeThe size or length of a vector, calculated using the Pythagorean theorem for resultant vectors.DirectionThe orientation of a vector in space, often described using angles relative to coordinate axes.HypotenuseThe longest side of a right triangle, representing the magnitude of a resultant vector.Coordinate SystemA system for specifying the precise location of points in space, essential for vector decomposition.Time IntervalThe duration over which motion is analyzed, a key variable in kinematics equations.