BackComprehensive Study Notes: Learning, Memory, and Development in Psychology
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Learning
Definition and Overview
Learning is a relatively enduring change in behavior, thought, or knowledge that results from experience or practice. It is distinct from changes due to maturation, which are not learned.
Example: Avoiding a hot stove after being burned once.
Not all change is due to learning; some is maturation.
Classical Conditioning
Principles and Terminology
Classical conditioning is a form of associative learning discovered by Ivan Pavlov. It involves pairing a previously neutral stimulus (NS) with an unconditioned stimulus (UCS) to elicit a similar response.
Term | Definition | Example |
|---|---|---|
UCS (Unconditioned Stimulus) | Naturally triggers a response | Food |
UCR (Unconditioned Response) | Unlearned, automatic reaction to UCS | Salivation to food |
NS (Neutral Stimulus) | Stimulus that initially causes no response | Bell before training |
CS (Conditioned Stimulus) | Previously neutral, now triggers response after pairing | Bell after training |
CR (Conditioned Response) | Learned reaction to CS | Salivation to bell |
Acquisition: Pairing NS and UCS repeatedly to form the association.
Best timing: CS should come before UCS by only a few seconds.
Example: Pavlov’s dogs salivated to a metronome after repeated pairings with food.
Advanced Concepts
Second-Order Conditioning: Pairing a strong CS with a new NS to create a second CS.
Stimulus Generalization: Responding to stimuli similar to the conditioned one (e.g., Little Albert feared all white furry objects after being conditioned to fear a white rat).
Stimulus Discrimination: Learning to respond only to the specific CS and not to similar ones.
Extinction: The weakening or disappearance of a learned response when the CS is repeatedly presented without the UCS.
Spontaneous Recovery: The reappearance of a previously extinguished CR after a rest period.
Applications
Conditioned Emotional Response (CER): Emotional reactions learned through classical conditioning (e.g., fear of dentist’s drill after painful experiences).
Vicarious Conditioning: Learning through watching someone else react emotionally (e.g., a child fears dogs after watching a sibling cry when a dog barks).
Conditioned Taste Aversion: Learning to avoid a food that caused illness, often after one pairing. Explains biological preparedness for survival.
Counterconditioning: Replacing an unwanted CR with a desirable one using positive associations (e.g., relaxation techniques to counter anxiety during therapy).
Operant Conditioning
Principles and Key Figures
Operant conditioning is learning based on voluntary behavior and its consequences, discovered by Edward Thorndike and developed by B.F. Skinner.
Thorndike’s Law of Effect: Behaviors followed by pleasant outcomes are likely to be repeated; those followed by unpleasant outcomes are not.
Skinner Box: Rats pressed levers to receive food (reinforcement).
Reinforcement
Any consequence that increases the likelihood a behavior will occur again.
Type | Description | Example |
|---|---|---|
Positive Reinforcement | Add something pleasant | Getting paid for work |
Negative Reinforcement | Remove something unpleasant | Taking aspirin to remove a headache |
Primary Reinforcer | Satisfies basic need | Food, water, touch |
Secondary Reinforcer | Learned through association | Money, praise, grades |
Punishment
Any consequence that decreases behavior.
Type | Description | Example |
|---|---|---|
Positive Punishment | Add something unpleasant | Getting yelled at |
Negative Punishment | Remove something pleasant | Losing phone privileges |
Should be immediate, consistent, and paired with reinforcement of desired behavior.
Overuse can cause fear, avoidance, and lying.
Schedules of Reinforcement
Fixed Interval: Reward after set time (e.g., paycheck every 2 weeks).
Variable Interval: Reward after varying time (e.g., fishing, checking texts).
Fixed Ratio: Reward after set number of responses (e.g., buy 10 coffees, get one free).
Variable Ratio: Reward after unpredictable number (e.g., slot machines—most addictive).
Other Operant Conditioning Concepts
Discriminative Stimulus: Cue indicating when reinforcement is available (e.g., "Open" sign).
Extinction (Operant): Behavior decreases when reinforcement stops.
Generalization: Responding to similar situations.
Spontaneous Recovery: Reappearance of a previously reinforced behavior.
Behavior Modification
Shaping: Reinforcing successive steps toward a goal behavior.
Token Economy: Earn tokens for good behavior—exchange for rewards.
Applied Behavior Analysis (ABA): Uses shaping to teach adaptive skills.
Biofeedback/Neurofeedback: Controlling physiological responses using monitoring devices.
Instinctive Drift
When learned behaviors revert to biological instincts (e.g., raccoons rubbing coins instead of depositing them).
Cognitive Learning Theories
Major Theories and Experiments
Tolman – Latent Learning: Learning occurs without immediate reinforcement; rats formed a cognitive map of mazes before reward was given.
Köhler – Insight Learning: Sudden "Aha!" realization of solution (chimps stacking boxes for bananas).
Seligman – Learned Helplessness: Repeated failure leads to stop trying (dogs in shock boxes; parallels depression).
Bandura – Observational Learning: Learning by modeling others’ behavior. Four elements: Attention, Memory, Imitation, Motivation. Example: Bobo Doll Experiment—children imitated aggressive adults.
Memory
Information Processing Model
Memory works like a computer:
Encoding: Transform info into a usable form.
Storage: Retain info over time.
Retrieval: Access stored info when needed.
Example: Hearing a song (encoding), remembering it (storage), singing it later (retrieval).
Three-Box Model of Memory
Sensory Memory
Short-Term Memory
Long-Term Memory
Sensory Memory
Iconic (visual): Lasts ~0.5 sec.
Echoic (auditory): Lasts 2–4 sec.
Attention transfers info to short-term memory.
Short-Term (Working) Memory
Holds ~20–30 seconds of info; limited capacity.
Miller’s Magic Number: 7 ± 2 items (newer: 4 ± 1 chunks).
Chunking: Grouping items into meaningful units (e.g., 949–555–2134).
Rehearsal: Repeating info to retain it temporarily.
Serial Position Effect: Better recall for first and last list items.
Working Memory: Active manipulation of info using three components: Central Executive, Phonological Loop, and Visual Sketchpad.
Long-Term Memory
Essentially limitless storage for extended periods.
Type | Subtype | Example |
|---|---|---|
Explicit (Declarative) | Semantic: Facts (e.g., "Paris is in France") Episodic: Events (e.g., first day of school) | General knowledge, personal experiences |
Implicit (Nondeclarative) | Procedural: Skills, habits (e.g., riding a bike) Classically Conditioned: Emotional associations Priming: Faster recall due to prior exposure | Motor skills, emotional responses |
Retrieval
Recall: Pull info without cues (e.g., essay).
Recognition: Match to known info (e.g., multiple choice).
Encoding Specificity: Better recall in same context/environment.
State-Dependent Learning: Same emotional state improves recall.
Priming: One stimulus unconsciously influences later behavior.
Memory Organization
Associative Networks: Related ideas connected by meaning. Activating one node (like "beach") triggers related ones (sand, ocean, sun).
Eidetic Memory
Photographic-like recall, more common in children, rare in adults.
Development Across the Life Span
Research Methods
Longitudinal: Same group over time.
Cross-Sectional: Compare different ages at once.
Cross-Sequential: Combines both.
Cohort Effect: Differences due to generational influences.
Nature vs. Nurture
Nature: Genetics, biology.
Nurture: Environment, upbringing.
Behavior Genetics: How genes and environment influence behavior.
Dominant vs. Recessive Genes
Dominant: Expressed trait (e.g., brown eyes).
Recessive: Only expressed when paired (e.g., blue eyes).
Twins: Monozygotic (identical): One egg splits. Dizygotic (fraternal): Two eggs, two sperm.
Newborn Senses and Reflexes
Most functional newborn sense: Touch.
Least functional: Vision.
Reflexes: Rooting, sucking, grasping, Moro (startle), stepping.
Piaget’s Cognitive Development Theory
Stage | Age | Major Milestones |
|---|---|---|
Sensorimotor | 0–2 yrs | Object permanence; goal-directed behavior; sensory exploration |
Preoperational | 2–7 yrs | Egocentrism, lack of conservation, pretend play, language growth |
Concrete Operational | 7–11 yrs | Logical thinking about concrete objects; conservation; reversibility |
Formal Operational | 12+ yrs | Abstract thinking, hypothetical reasoning, planning ahead |
Assimilation: Adding new info into existing schemas.
Accommodation: Adjusting schemas for new info.
Example: Calling a cow "dog"—learns to accommodate that "dog" only fits certain animals.
Vygotsky’s Sociocultural Theory
Scaffolding: Gradual help that decreases as skill grows.
Zone of Proximal Development (ZPD): Range between what a child can do alone vs. with help.
Temperament (3 Types)
Easy: Regular routines, adaptable.
Difficult: Irregular, intense reactions.
Slow-to-Warm-Up: Low activity, adjusts slowly.
Attachment Theories
Harlow: Baby monkeys preferred soft cloth "mothers"—emotional comfort matters more than food. Bowlby: Attachment is an innate survival system; parents are secure base + safe haven. Ainsworth’s Strange Situation:
Type | Behavior on Separation | Behavior on Reunion |
|---|---|---|
Secure | Distressed | Easily soothed |
Avoidant | Indifferent | Avoids parent |
Ambivalent/Resistant | Extremely distressed | Angry or not soothed |
Disorganized | Confused, fearful | Mixed responses |
Attachment style influenced by caregiver sensitivity, temperament, and culture. Secure attachment = higher trust, better relationships later.
Parenting Styles (Baumrind)
Type | Characteristics | Typical Outcome |
|---|---|---|
Authoritative | High control, high responsiveness | Best outcomes (independent, confident) |
Authoritarian | High control, low responsiveness | Obedient but anxious or withdrawn |
Permissive | Low control, high responsiveness | Immature, impulsive |
Uninvolved | Low control, low responsiveness | Poor social & academic outcomes |
Cultural context matters! In collectivist cultures, authoritarian may not be harmful.
Adolescent Development
Personal Fable: Belief that one’s experiences are unique (“It won’t happen to me”).
Imaginary Audience: Belief that everyone is watching/judging you.
Puberty: Biological changes leading to sexual maturity; triggers mood swings and body awareness.
Kohlberg’s Moral Development
Preconventional: Behavior based on consequences (rewards/punishments).
Conventional: Behavior based on laws and social approval.
Postconventional: Based on personal ethics and justice principles.
Kübler-Ross Stages of Dying/Grief
Denial
Anger
Bargaining
Depression
Acceptance