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Decision Making and Reaction Time: Information Processing in Psychology

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Decision Making and Reaction Time

Introduction

Decision making is a fundamental aspect of psychological science, particularly in the study of learning, cognition, and information processing. Reaction time (RT) serves as a key measure of the speed and effectiveness of decision making, reflecting the brain's ability to process information and select appropriate responses.

Information Processing Model

Stages of Information Processing

  • Stimulus Identification: Recognizing and interpreting incoming sensory information.

  • Response Selection: Choosing the appropriate response from possible alternatives.

  • Movement Programming: Initiating and executing the chosen response.

The speed of information processing cannot be directly measured in the brain, but reaction time can be used as a representation of the brain's information processing speed.

Reaction Time and Decision Making

Definition and Importance

  • Reaction Time (RT): The accumulated duration of the three stages of processing (stimulus identification, response selection, movement programming).

  • RT is an important performance measure indicating the speed and effectiveness of decision making.

  • Any factor that increases the duration of one or more stages will lengthen RT.

Factors Influencing Reaction Time

  • Number of stimulus-response alternatives

  • Stimulus-response compatibility

  • Population stereotypes

  • Practice and anticipation

Number of Stimulus-Response (S-R) Alternatives

Simple vs. Choice Reaction Time

  • Simple Reaction Time: The quickest RT possible; one possible stimulus, one possible response.

  • Choice Reaction Time (CRT): The interval between the presentation of one of several possible stimuli and the beginning of one of several possible responses.

  • As the number of possible S-R alternatives increases, the time required to respond to any one of them also increases.

Example: In a sprint start (simple RT), the athlete responds to a single starting signal. In a hockey game (choice RT), the player must choose among multiple possible actions in response to various stimuli.

Choice Reaction Time Experiment

Experimental Steps

  1. Warning signal

  2. Foreperiod of unpredictable length (delay)

  3. Presentation of one of several possible stimuli

  4. Measurement of the time to detect the stimulus, decide on the response, and generate the response

Relationship Between Number of Alternatives and RT

As the number of S-R alternatives (N) increases, RT increases in a predictable manner. This relationship is described by the Hick-Hyman Law.

Hick-Hyman Law

Mathematical Representation

The Hick-Hyman Law predicts choice reaction time:

  • a: RT-intercept (baseline reaction time)

  • b: Slope (rate of increase per bit of information)

  • N: Number of S-R choices

RT increases logarithmically as the number of stimulus-response choices increases. This is a stable relationship: as the number of S-R pairs increases, choice reaction time increases.

The Log2 Function and Information Theory

  • Bit: The amount of information required to reduce original uncertainty by half. One bit is a yes/no (1/0) choice between two alternatives.

  • In a 1-bit decision, there are two alternatives; in a 2-bit decision, four alternatives; in a 3-bit decision, eight alternatives.

  • The relationship between choice reaction time and the of the number of S-R alternatives is linear.

Example: ; 2 raised to the third power equals 8.

Stimulus-Response Compatibility

Definition and Effects

  • Stimulus-response compatibility: The extent to which the stimulus and the response it evokes are connected in a natural way.

  • For a given number of S-R alternatives, increasing S-R compatibility decreases choice RT.

  • High compatibility leads to faster and more accurate responses; low compatibility increases RT and errors.

Example: Steering a trailer: turning the wheel left moves the trailer left (high compatibility); turning the wheel left moves the trailer right (low compatibility).

Stroop Test

  • The Stroop Test demonstrates the effects of stimulus-response compatibility. Naming the color of the word (when the word itself names a different color) is slower and more error-prone due to low compatibility.

Population Stereotypes

Definition and Examples

  • Population stereotype: A type of stimulus-response compatibility learned through cultural experience.

  • Associations such as red for stop and green for go are examples of population stereotypes.

  • We sometimes act habitually due to specific cultural learning.

Example: Light switch positions, traffic light colors in different countries.

Effect of Practice

Practice and Reaction Time

  • Two major practice-related factors affect choice RT: amount of practice and nature of practice.

  • Practice and simple RT: if the same stimulus always leads to the same response, RT becomes quicker.

  • Practice and S-R alternatives: practice keeps RT from increasing, even when S-R alternatives increase.

Effect of Practice on Hick-Hyman Law

  • Practice decreases "b" (the slope of the function) in the Hick-Hyman Law, but only after extensive practice.

  • Skilled performers show reduced RT compared to unskilled performers for the same number of S-R alternatives.

Practice and Skilled Performance

  • Practice can lead to early prediction or anticipation of what is going to happen.

  • Skilled athletes anticipate better, predict earlier, use different cues, and have quicker choice reaction times.

  • Practice with unfamiliar S-R combinations (low compatibility) can make them familiar (high compatibility), reducing RT.

The Role of Anticipation in Response Selection

Anticipation and Speed

  • Anticipation can hasten the speed of responding to stimuli.

  • Performers use perceptual cues to predict future events and can begin information-processing activities in advance of the stimulus.

  • Experts have a large advantage over novices in perceptual anticipation.

Example: A hockey player skates to where the puck is going to be, not where it is.

Types of Anticipation

  • Event anticipation: Predicting what is going to happen.

  • Spatial anticipation: Predicting where an event will occur in the environment.

  • Temporal anticipation: Predicting when an event will occur.

Example: Predicting a sprint start (temporal), a badminton clear vs. drop shot (spatial).

Benefits of Anticipation

  • Correct anticipation can result in a processing lag equivalent to RT = 0 ms.

  • Anticipation can start an action simultaneously with a signal or even before it.

  • Allows more time to execute the task optimally.

  • Regularity of events improves the ability to predict effectively.

Costs of Anticipation

  • The primary disadvantage occurs when the anticipated action is not what actually happens.

  • Incorrect anticipation requires more processing activities and longer delay compared to a neutral or unanticipated event.

  • Can create a biomechanical disadvantage.

Summary Table: Factors Influencing Reaction Time

Factor

Effect on RT

Example

Number of S-R Alternatives

Increases RT as alternatives increase

Multiple choices in a game

Stimulus-Response Compatibility

High compatibility decreases RT

Natural mapping of controls

Population Stereotypes

Learned associations affect RT

Traffic light colors

Practice

Reduces RT, especially with high repetition

Skilled athletes

Anticipation

Correct anticipation can minimize RT

Predicting a sprint start

Conclusion

Decision making and reaction time are central to understanding human information processing. Multiple factors—including the number of choices, compatibility, cultural learning, practice, and anticipation—affect how quickly and effectively decisions are made. Mastery of these concepts is essential for students of psychology, especially in the context of learning and cognitive processes.

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