BackMotor Programs and Sensorimotor Learning: Principles, Theories, and Practice in Psychology
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Motor Programs and Sensorimotor Learning
Learning Objectives
Explain Bernstein’s problem (a primary issue in motor control)
Describe hierarchical learning and schema theory
Describe stages of motor learning
Identify factors affecting motor learning: practice and feedback
Bernstein and the Degrees of Freedom Issue
Definition and Relevance
The degrees of freedom (DoFs) problem refers to the challenge of controlling the many independent components of a motor system to produce effective action. In the human body, this means coordinating numerous muscles, joints, and movement directions.
Degrees of Freedom: The number of independent ways a dynamic system can move.
Example: Touching your nose with your finger can be achieved through many possible limb configurations.
Joint | Movements | DoFs | Muscles |
|---|---|---|---|
Shoulder | Flex/extend, ab/adduct, internal/external rotation | 3 | ~20 |
Elbow | Flex/extend, pronate/supinate | 2 | ~10 |
Wrist | Flex/extend, radial/ulnar deviation | 2 | ~10 |
Total | 7 | ~40 |
The Problem of Redundancy
How do we select and coordinate DoFs for smooth, reproducible, and quick actions?
Redundancy allows flexibility and adaptability, but complicates control.
Research Efforts to Solve the Problem
Minimization Principles: The nervous system may minimize energy expenditure or movement jerkiness.
Muscle Synergies: Groups of co-activated muscles are controlled as a unit, simplifying coordination.
Use of Physics: Exploiting muscle properties (gravity, elasticity) to aid movement control.
Motor Control Models
Inverse Model
An inverse model calculates the necessary feedforward motor commands from desired motor output information, using a model of the musculoskeletal system.
Translates goals into specific muscle activations and joint movements.
Forming Motor Memories (Sensorimotor Learning)
Definition and Process
Sensorimotor learning is the improvement of motor skills through practice, resulting in long-lasting neuronal changes.
Requires multiple repetitions under varied conditions.
Leads to decreased time and variability in task performance.
Assessed via performance curves, retention tests, and transfer tests.
Schema Theory
Generalized Motor Programs
During skill acquisition, individuals form a schema—a generalized motor program that can be adapted to different effectors (e.g., right hand, left hand, teeth, foot).
Allows for variability and novelty in movement.
Consistency arises from using the same general plan across effectors.
Variable practice leads to better transfer to related tasks.
Hierarchical Learning
Mechanism for Schema Generation
Movements are coded in motor programs stored in long-term memory (LTM), organized at distinct levels of control.
Enables rule-based, flexible behavior.
Efficient storage via chunking—grouping information into meaningful units.
Example: Playing piano involves hierarchical control: overall goal, piece selection, finger movements, timing.
Chunking in Memory
Application to Motor Learning
Chunking refers to grouping individual elements into larger, meaningful units, facilitating memory and learning.
Example: Memorizing "FBI, CIA, KGB, UPS" is easier than "FB, ICI, AKG, BUP, S" due to contact with learned chunks in LTM.
Fitts’ 3-Stage Theory of Learning
Stages of Skill Acquisition
Cognitive Stage: Learning basic procedures; high conscious effort.
Associative Stage: Transition from conscious to automatic control.
Autonomous Stage: Little conscious involvement; performance is automatic.
Stages of Motor Learning: Fitts & Bernstein Comparison
Fitts & Posner | Bernstein |
|---|---|
Cognitive: Understand task, develop strategies, high attention, large improvements | Novice: Discover DoF, not energy efficient, not flexible/adaptable |
Associative: Refine skill, less attention, improvements slower | Advanced: Begin to release DoF, joints coordinated, improved coordination |
Autonomous: Skill is automatic, low attention, secondary tasks possible | Expert: All DoFs used, most efficient, exploitation of passive forces |
Learning is not strictly linear; can be regressive or progressive.
Task differences affect progression through stages.
Motor Learning Paradigm
Phases of Learning
Acquisition: Perform and practice motor skill.
Retention: Persistence of performance; demonstrates true learning.
Transfer: Performance gain in one task due to practice on another; tests generalizability.
Motor Learning Curves
Performance Improvement
Y-axis: Motor performance (error, speed, accuracy)
X-axis: Practice trial
Improved performance is seen over repeated trials.
Stages of Motor Learning: Acquisition, Consolidation, Retention
Acquisition: Initial improvement during practice.
Consolidation: Gains require time to become effective; estimated 6-hour window after practice.
Retention: Long-term maintenance of skill.
Linking Fitts’ Stages to Procedural Learning
Neuroplasticity and Memory
Procedural learning involves changes in brain activity and connections (neuroplasticity).
Regions show altered activity hours after initial learning.
Practice Conditions
Transfer of Learning
Transfer depends on similarity between practice and performance environments.
Better transfer occurs when practice tasks closely resemble performance tasks.
Constant vs Variable Practice
Constant Practice: Only a single variation of a task is practiced.
Variable Practice: Many variations of a class of actions are practiced; enhances schema development and future novel performance.
Random vs Blocked Practice
Blocked Practice: Many trials on a single task practiced consecutively; low contextual interference.
Random Practice: Practice trials on several different tasks are mixed; high contextual interference.
Random practice leads to better learning and stronger memory representations.
Feedback in Motor Learning
Types of Feedback
Inherent (Intrinsic) Feedback: Information from natural consequences of action.
Augmented (Extrinsic) Feedback: Information from measured performance outcome, provided artificially.
Types of Augmented Feedback
Knowledge of Performance (KP): Information about movement pattern and quality; includes kinematic feedback.
Knowledge of Results (KR): Information about the success of an action with respect to the goal.
Type | Description |
|---|---|
Average Feedback | KR of average performance after several trials |
Faded Feedback | High rate initially, then reduced |
Bandwidth Feedback | Feedback only when performance is outside acceptable limits |
Frequency of Feedback
Too much feedback creates dependency; less feedback encourages use of intrinsic feedback.
Complex tasks may require more feedback.
Reducing feedback can facilitate learning in retention, even if it degrades acquisition performance.
Summary
Motor learning involves complex coordination of degrees of freedom, formation of motor programs, and adaptation through practice and feedback.
Hierarchical and schema theories explain how skills are acquired, stored, and transferred.
Effective practice and feedback strategies enhance learning and retention of motor skills.