BackWeek 4: Learning – Classical, Operant, and Cognitive Models in Psychology
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Learning in Psychology
Introduction to Learning
Learning is defined as a change in an organism’s actions, thoughts, or emotions as a result of experience. It is a foundational concept in psychology, explaining how behaviors are acquired and modified over time.
Habituation: One of the simplest forms of learning; it is the process of responding less strongly over time to repeated stimuli.
Sensitization: The process of responding more strongly over time to a repeated stimulus.
Classical Conditioning
Ivan Pavlov and the Discovery of Classical Conditioning
Ivan Pavlov, a Russian physiologist, discovered classical conditioning through his research on digestion in dogs. He observed that dogs would begin to salivate not only at the sight of food but also in response to stimuli associated with food, such as the research assistant who brought the food.
Classical Conditioning (Pavlovian Conditioning): A form of learning in which animals come to respond to a previously neutral stimulus that has been paired with another stimulus that elicits an automatic response.
Key Terms in Classical Conditioning
Unconditioned Stimulus (US): Stimulus that elicits an automatic response.
Unconditioned Response (UR): Automatic response to a stimulus that does not need to be learned.
Conditioned Stimulus (CS): Initially neutral stimulus that comes to elicit a response as a result of association with an unconditioned stimulus.
Conditioned Response (CR): Response previously associated with a stimulus that is elicited by a neutral stimulus through conditioning.
Stages of Classical Conditioning
Before Conditioning: US (food) → UR (salivation); Neutral stimulus (bell) → No response
During Conditioning: Neutral stimulus (bell) + US (food) → UR (salivation)
After Conditioning: CS (bell) → CR (salivation)
Principles of Classical Conditioning
Acquisition: Gradually learning or acquiring the conditioned response as the CS and UCS are paired repeatedly.
Extinction: Elimination of the conditioned response when the CS is repeatedly presented without the UCS.
Spontaneous Recovery: A seemingly extinct response reappears (usually in a weaker form) if the CS is presented again after a delay.
Stimulus Generalization and Discrimination
Stimulus Generalization: The process by which CSs that are similar, but not identical, to the original CS elicit a CR. Example: A dog conditioned to salivate to a bell may also salivate to similar sounds.
Stimulus Discrimination: Exhibiting a less pronounced CR to CSs that differ from the original CS. Example: Learning to distinguish between a real-world stimulus and a televised stimulus.
Watson’s Little Albert Experiment
John B. Watson demonstrated stimulus generalization in humans by conditioning a young child (Little Albert) to fear a white rat, which generalized to other furry objects.
Higher-Order Conditioning
Higher-order conditioning occurs when a previously conditioned stimulus is used to condition a new stimulus. Each progressive level results in weaker conditioning.
Applications: Advertising often pairs products with positive stimuli to elicit favorable emotional responses.
Latent Inhibition: Prior exposure to a CS alone makes it harder to condition it to a new stimulus.
Operant Conditioning
Definition and Principles
Operant conditioning is learning controlled by the consequences of an organism’s behavior. The behavior is shaped by what comes after it, and the organism “gets something” out of the response (e.g., food, attention, or avoiding something unpleasant).
The Law of Effect (E.L. Thorndike): If a response to a stimulus is rewarded, it is more likely to be repeated in the future.
Thorndike’s Puzzle Box
Thorndike placed a hungry cat in a box with food outside. The cat learned to escape by pressing a button, demonstrating trial-and-error learning.
Skinner Box (Operant Chamber)
B.F. Skinner developed the operant chamber to study animal behavior. It allowed for automated recording of responses and delivery of reinforcers (e.g., food pellets).
Terminology of Operant Conditioning
Reinforcement: Any outcome that strengthens the probability of a response.
Positive Reinforcement: Adding a stimulus (e.g., giving a child a popsicle for following directions).
Negative Reinforcement: Removing a stimulus (e.g., turning off an annoying sound when a seatbelt is buckled).
Punishment: Any outcome that weakens the probability of a response.
Positive Punishment: Adding a stimulus (e.g., yelling at a roommate for leaving dirty clothes).
Negative Punishment: Removing a stimulus (e.g., taking away recess for bad behavior).
Therapeutic Applications
Token Economy: A system where tokens (secondary reinforcers) are earned and exchanged for primary reinforcers (e.g., food, drink).
Does Punishment Work?
Punishment teaches only what NOT to do, not what to do.
It can create anxiety, encourage subversive behavior, and may model aggression.
Studies show physical punishment is correlated with undesirable behaviors and aggression in children, but these studies are correlational, not causal.
Alternative explanations include genetic predisposition and cultural differences.
Discriminative Stimulus
Discriminative Stimulus: A stimulus that signals the presence of reinforcement (e.g., snapping fingers to call a dog).
Schedules of Reinforcement
Continuous Reinforcement: Reinforcing every time the behavior occurs.
Partial Reinforcement: Reinforcing only occasionally.
Schedule | Description | Example |
|---|---|---|
Fixed Ratio | Reinforcement after a set number of responses | Every 3 times a child raises their hand |
Variable Ratio | Reinforcement after a variable number of responses | Slot machine |
Fixed Interval | Reinforcement after a set amount of time | Getting paid every Friday |
Variable Interval | Reinforcement after a variable amount of time | Giving a dog a treat at random intervals |
Distinguishing Between Operant and Classical Conditioning
Classical Conditioning | Operant Conditioning | |
|---|---|---|
Target behavior | Elicited automatically | Emitted voluntarily |
Reward | Provided unconditionally | Contingent on behavior |
Behavior depends on | Autonomic nervous system | Skeletal muscles |
Cognitive Models of Learning
Latent Learning
Edward Tolman demonstrated that learning can occur without reinforcement. Latent learning is learning that is not directly observable, such as forming a cognitive map (mental representation of how space is organized).
Cognitive Map: An internal spatial blueprint, such as learning the layout of a campus.
Observational Learning
Observational learning occurs by watching models (e.g., parents, teachers, peers). It allows individuals to learn without direct experience.
Albert Bandura’s Study: Demonstrated that children can learn aggressive behaviors by observing others.
Media violence and real-world aggression: Correlational studies show that children who watch violent television are more likely to display aggressive behaviors.
Learning Fads: Do They Work?
Sleep-assisted learning: No real evidence supports learning new material while asleep.
Discovery learning: Direct instruction is generally more effective than having students figure out principles on their own.
Learning Styles: Research does not support the idea that teaching to individual learning styles improves outcomes.
Classical Conditioning Demonstration
Neutral Stimulus (NS): The song
Unconditioned Stimulus (US): Sour gummy candy
Unconditioned Response (UR): Salivation, puckering, anticipation
Conditioned Stimulus (CS): The song (after pairing)
Conditioned Response (CR): Salivation or anticipation when the song plays, even before eating
Key Equations and Concepts
Classical Conditioning Formula:
Operant Conditioning:
Summary
This guide covers the major theories and principles of learning in psychology, including classical conditioning, operant conditioning, and cognitive models. Understanding these concepts is essential for analyzing how behaviors are acquired, maintained, and changed.