In English Code language learning takes place through hands-on creative tasks, investigation, projects, and experiments.
Children develop a coding mindset, problem solving, and collaborative skills. These all feature in a syllabus that includes built-in STEAM, driving learners’ natural curiosity about the world around them.
A clear focus on functional language gives learners the tools to become effective and confident speakers of English inside and outside the classroom.
- The coding mindset encourages students to experiment and teaches them resilience, collaboration and problem-solving from the domain of computational thinking.
- Creativity helps students to develop their creative potential through hands-on activities, exposing students to a variety of arts, and encouraging students to think and work imaginatively.
- STEAM lessons in each unit enables students to learn English through a subject: science, technology, engineering, art and design, and math (STEAM). This helps with engagement as well as enabling students to consolidate their knowledge across subjects. There are videos on each subject to extend the lesson.
- Project-work inspires and focuses the learning from the very start, and gives students a sense of control and direction in their learning journey.
- Critical thinking activities help students to develop their critical thinking skills by providing opportunities for students to collect and identify evidence, create arguments, identify strengths and weaknesses, and suggest opportunities for improvement.
- Collaboration provides students with a variety of opportunities to develop their presentation and listening skills, and helps them build confidence in speaking English through engaging group activities.
- The Global Scale of English is the source for the learning objectives, which are included in each unit in the Teacher’s Edition across reading, listening, speaking and writing skills.
- Each lesson has a learning objective to explore with your students at the start of each lesson and review at the end.
- The Now I can … feature at the end of each unit enables students to reflect on their learning from the unit and add stickers against the key learning points they are comfortable with.
A self-assessment coloring feature at the end of each lesson which matches each Student’s Book lesson objective
Teachers’ edition includes
- Digital resources
- Lesson flows
- Activities and ideas
- Supporting material such as a Game Bank
- Audio scripts
There are a range of tests covering the vocabulary and structures learned throughout the course, broken down into units.Cumulative progress and checkpoint tests are available every two units, and these also assess skills progress.
Pearson English Portal*
- Teacher Presentation Tool
- Lesson planning
- Preview activities
- View teaching notes
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