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Chapter 1: Representing Motion – Physics with Algebra Study Notes

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Representing Motion

Types of Motion

Motion is the change of an object’s position or orientation with time. The path along which an object moves is called its trajectory. There are several fundamental types of motion:

  • Straight-line motion: Movement along a single direction.

  • Circular motion: Movement along a circular path.

  • Projectile motion: Movement under the influence of gravity, typically following a parabolic path.

  • Rotational motion: Movement around an axis.

Examples of straight-line, circular, projectile, and rotational motion

Motion Diagrams

Motion diagrams are visual representations of an object's position at successive times. They help analyze how an object moves:

  • Constant speed: Equal spacing between positions (e.g., skateboarder).

  • Speeding up: Increasing spacing between positions (e.g., runner).

  • Slowing down: Decreasing spacing between positions (e.g., car).

Motion diagram of a skateboarder moving at constant speedMotion diagram of a runner speeding up

Motion in two dimensions involves changes in both speed and direction.

Motion diagram showing projectile motion in two dimensions

Comparing Motion Using Diagrams

Motion diagrams can be used to compare the speed of different objects. For example, if two cars have the same time interval between photos, the car with less distance between positions is moving slower.

Motion diagram of Car AMotion diagram of Car B

Models and Modeling

Descriptive and Explanatory Models

Models are simplified representations of nature that capture essential features. There are two main types:

  • Descriptive models: Describe properties in the simplest terms.

  • Explanatory models: Use laws of physics to predict behavior.

The Particle Model

The particle model treats a moving object as if all its mass were concentrated at a single point. This simplification is useful for analyzing motion.

Motion diagram of a car stoppingParticle model motion diagram

Position and Time: Putting Numbers on Nature

Position and Coordinate Systems

To specify position, a reference point (origin), distance from the origin, and direction are needed. The combination of an origin and an axis marked in both positive and negative directions forms a coordinate system.

Coordinate system with origin and positions

Time in Motion Diagrams

Each frame in a motion diagram is labeled with its corresponding time, denoted by the symbol t.

Motion diagram with time labels

Displacement and Time Intervals

Displacement is the difference between a final position and an initial position:

Displacement diagram

Time interval measures the elapsed time as an object moves from an initial position at time to a final position at time :

Time interval diagram

Example: Displacement Calculation

Emily starts 3 miles east of a water tower and ends 2 miles west after half an hour. Her displacement is:

  • miles

Displacement example diagram

Velocity

Speed and Velocity

Speed is the distance traveled in a given time interval. Velocity includes both speed and direction:

Speed formula diagramVelocity formula diagram

Example: Velocity Calculation

An albatross moves from 60 miles east to 80 miles east in 15 minutes (0.25 hours):

  • miles

  • hours

  • miles/hour

Albatross velocity diagram

Significant Figures, Scientific Notation, and Units

Measurements and Significant Figures

Measurements are limited by precision. Significant figures are digits that are reliably known. Rules for significant figures:

  • All non-zero numbers are significant.

  • Zeros between non-zero digits are significant.

  • Leading zeros are not significant.

  • Trailing zeros to the right of the decimal are significant.

  • Trailing zeros in a whole number with a decimal are significant.

  • Trailing zeros in a whole number with no decimal are not significant.

Calipers measuring with significant figures

Using Significant Figures in Calculations

  • Multiplication/division: Answer should have the same number of significant figures as the least precise number.

  • Addition/subtraction: Answer should have the same number of decimal places as the least precise number.

Multiplication significant figures exampleAddition significant figures example

Scientific Notation

Scientific notation is used to express very large or small numbers clearly and to show significant figures:

  • For numbers greater than 10: Move the decimal left, count steps, multiply by .

  • For numbers less than 1: Move the decimal right, count steps, multiply by .

Scientific notation for large numbersScientific notation for small numbers

SI Units and Prefixes

The International System of Units (SI) is used in science. Common SI units:

  • Time: second (s)

  • Length: meter (m)

  • Mass: kilogram (kg)

Prefixes denote powers of ten:

Prefix

Abbreviation

Power of 10

mega-

M

kilo-

k

centi-

c

milli-

m

micro-

μ

nano-

n

SI prefixes table

Conversions Between Measurement Systems

Conversion between SI and English units is often necessary. Common conversion factors:

Unit

Conversion

1 inch (in)

2.54 cm

1 foot (ft)

0.305 m

1 mile (mi)

1.609 km

1 mile per hour (mph)

0.447 m/s

1 m

39.37 in

1 km

0.621 mi

1 m/s

2.24 mph

Conversion factors table

Unit conversion steps:

  1. Start with the quantity you wish to convert.

  2. Multiply by the appropriate conversion factor.

  3. Cancel the original unit.

  4. Calculate the answer in the desired units.

  5. Report the answer with the correct number of significant figures.

Unit conversion example

Vectors and Motion: A First Look

Scalars and Vectors

A scalar is described by a single number and unit. A vector has both magnitude and direction, represented graphically as an arrow.

Vector representation

Displacement Vectors

The displacement vector shows the distance and direction of an object's motion, drawn from initial to final position.

Displacement vector diagram

Vector Addition

The net displacement for a trip with two legs is the sum of the two displacement vectors. To add vectors:

  1. Draw vector A.

  2. Place the tail of vector B at the tip of A.

  3. Draw an arrow from the tail of A to the tip of B. This is vector A + B.

Vector A and BDraw vector APlace tail of B at tip of AVector sum A+B

Vectors and Trigonometry

Trigonometry is used to calculate lengths and angles of triangles, especially with vectors. The sides of a right triangle are related by the Pythagorean theorem:

Sine, cosine, and tangent of angle are defined as:

Right triangle with sides and angleTriangle with given hypotenuse and angleTriangle with given sides for inverse trig

Example: Vector Addition and Displacement

Anna walks 90 m east and then 50 m north. Her net displacement is:

  • Magnitude: m

  • Direction: north of east

Anna's displacement vectorsAnna's net displacement

Velocity Vectors

The velocity vector points in the direction of motion and its magnitude is the object's speed.

Velocity vector diagram

Example: Motion Diagram with Velocity Vectors

A ball is hit at a 60° angle and caught. The motion diagram shows velocity vectors changing in length and direction, indicating changes in speed and direction.

Ball's motion diagram with velocity vectorsBall's velocity vectors changing

Summary

This chapter introduced fundamental concepts of motion, including types of motion, motion diagrams, models, position, displacement, velocity, significant figures, scientific notation, units, vectors, and vector addition. These concepts form the foundation for analyzing motion in physics.

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