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1-D Kinematics I: Representing Motion and Units

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Representing Motion

Introduction to Motion

Physics is the study of matter, energy, and their interactions. Mechanics, a branch of physics, focuses on the motion of matter, including both the description of how objects move and the causes of their motion. Motion is defined as the change of an object’s position or orientation with time. The path along which an object moves is called its trajectory.

  • Straight-line motion: Motion along a straight path.

  • Projectile motion: Motion of an object thrown at an angle, following a curved path under gravity.

  • Circular motion: Motion along a circular path.

  • Fluid motion: Motion of fluids or objects moving through fluids.

  • Oscillatory motion: Repetitive back-and-forth motion.

  • Wave motion: Disturbances that travel through a medium, transferring energy.

A truck driving along a long, straight road is an example of straight-line motion.The motion of a ball thrown upwards at an angle is an example of projectile motion.A motorcycle traveling around a circular track is an example of circular motion.Streamlines flowing around an automobile in a wind tunnel is an example of fluid motion.The metal rod in a metronome swinging back and forth is an example of oscillatory motion.Ripples on the surface of a liquid moving away from a vibrating object is an example of wave motion.

We begin by studying the simplest case: straight-line (one-dimensional) motion.

Motion Diagrams

Visualizing Motion

A motion diagram is a sequence of images showing the positions of a moving object at equally spaced time intervals. Each image in the sequence is called a frame. Motion diagrams help us visualize how an object moves over time.

  • Equally spaced images indicate constant speed.

  • Increasing distance between images indicates the object is speeding up.

  • Decreasing distance between images indicates the object is slowing down.

  • Complex patterns can show changes in both speed and direction.

Motion diagram for a skateboarder moving at constant speed.Motion diagram for a sprinter that is speeding up.Motion diagram for a car that is slowing down.Motion diagram for Car A, showing four equally spaced images of the car.Motion diagram for Car B, showing three equally spaced images of the car.

Example: Comparing two cars' motion diagrams, the car with greater spacing between images (for equal time intervals) is moving faster.

The Particle Model

Simplifying Motion Analysis

To simplify the analysis of motion, we often use the particle model, treating an extended object as if all its mass were concentrated at a single point. This is valid when the object is rigid and not rotating, so all points move in the same way.

  • In diagrams, a complex object (like a car) can be represented by a single point (particle).

  • This model is especially useful for analyzing translational motion.

The motion diagram of an extended object like a car can be simplified by replacing the car with a single particle.

Position and Time

Describing Location and Duration

The position of an object is its location at a given time, represented as the coordinate in a chosen coordinate system. A coordinate system consists of an origin and one or more axes (e.g., -axis for horizontal motion, -axis for vertical motion).

  • Position can be positive, negative, or zero, depending on the chosen origin.

  • For one-dimensional motion, we use the -axis; for vertical motion, the -axis; for inclined motion, an axis along the incline.

Coordinate systems for vertical and inclined motion.

The displacement is the change in position:

  • Displacement can be positive, negative, or zero.

  • Distance is the total length of the path traveled and is always positive.

The time interval is the elapsed time:

  • Time intervals are always positive.

Example: If an object moves from to , the displacement is .

Velocity

Describing How Fast and in What Direction

Speed and velocity are related but distinct concepts in physics:

  • Average speed is the total distance traveled divided by the time interval:

  • Average velocity is the displacement divided by the time interval:

  • For uniform motion (constant speed), speed and velocity are constant:

  • Speed is always positive; velocity can be positive or negative, indicating direction.

Example: If an object moves in , average velocity is .

Units

SI Units and Conversions

The three basic physical quantities in mechanics are mass (kilograms, kg), length (meters, m), and time (seconds, s). All other quantities are combinations of these units. It is important to use SI units in calculations and convert other units as needed.

  • Examples: 1 m ≈ 3.28 feet; 1 kg ≈ 2.2 pounds.

  • Significant figures and scientific notation are used for precision.

Introduction to Vectors

Scalars vs. Vectors

Scalar quantities are described by a single number with a unit (e.g., mass, time, temperature, distance, speed). Notation: non-bold italic letters (e.g., , , ).

Vector quantities require both magnitude and direction (e.g., position, displacement, velocity, acceleration, force). Notation: italic letters with an arrow above (e.g., , , ).

  • Vectors are represented by arrows in diagrams; the arrow's direction shows the vector's direction, and its length is proportional to magnitude.

  • In one dimension, or signs indicate direction relative to the chosen axis.

  • Vectors can be added or subtracted mathematically.

Position vector: Points from the origin to the object's location.

Displacement vector: (can be positive, negative, or zero in 1D).

Equation Summary

Concept

Equation

Displacement

Distance traveled

No simple equation in general; for 1D, add absolute values of all displacements

Time interval

Average speed

Average velocity

Speed in uniform motion

Velocity in uniform motion

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