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Chapter 1: Concepts of Motion – Foundations for Physics with Calculus

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Concepts of Motion

Introduction to Mechanics and Units

Mechanics is the branch of physics that studies motion and the forces that cause it. Understanding motion begins with the use of standard units to measure physical quantities. The International System of Units (SI) provides a foundation for all measurements in physics.

  • Base SI Units: meter (m) for length, second (s) for time, kilogram (kg) for mass.

  • Other SI Base Units: ampere (electric current), kelvin (temperature), mole (amount of substance), candela (luminous intensity).

  • Derived Units: Many physical quantities are combinations of base units, e.g., velocity (m/s), acceleration (m/s2), force (kg·m/s2).

Unit Conversions: Physics problems often require converting between SI and non-SI units. For example, 1 meter = 100 centimeters, 1 meter = 3.281 feet, 1 kilometer = 1000 meters, 1 mile = 1609.34 meters, 1 kilogram = 2.205 pounds, 1 kilogram = 1000 grams.

Example: To convert a velocity of 242 miles per hour to SI units (m/s), use the conversion factors for miles to meters and hours to seconds.

Types of Motion

Motion can be classified into several types based on the path and nature of movement. Understanding these types is essential for analyzing physical systems.

  • Linear Motion: Movement along a straight path.

  • Circular Motion: Movement along a circular path.

  • Projectile Motion: Curved path under the influence of gravity.

  • Rotational Motion: Object rotates about an axis, changing its orientation.

Four basic types of motion: linear, circular, projectile, and rotational

Translational motion includes linear, circular, and projectile motion, where the object changes position in space.

Motion Diagrams

Motion diagrams are visual tools that represent an object's position at successive time intervals. They help in understanding how an object's speed and direction change over time.

  • Equal spacing: Indicates constant speed.

  • Increasing spacing: Indicates the object is speeding up.

  • Decreasing spacing: Indicates the object is slowing down.

Examples of motion diagrams showing constant speed, speeding up, and slowing down

Comparing Speeds Using Motion Diagrams

By comparing the spacing between positions in motion diagrams, we can determine which object is moving faster.

Comparing two cars' motion diagrams to determine which is faster

Key Point: Greater spacing between positions in equal time intervals means higher speed.

Position and Location in Two Dimensions

Position describes the location of an object relative to an origin in a coordinate system. In two dimensions, position is given by coordinates (x, y).

Motion diagram of a sled with position coordinates in 2D

Example: The position of a sled at time t3 can be specified as (x3, y3).

Scalars vs. Vectors

Physical quantities are classified as scalars or vectors:

  • Scalars: Have magnitude only (e.g., time, mass, temperature, speed).

  • Vectors: Have both magnitude and direction (e.g., position, displacement, velocity, acceleration).

Example Classification: 20 m/s EAST (vector), 20 m/s (scalar), −5 °C (scalar), 3 kg (scalar).

Displacement Vector

Displacement is a vector that represents the change in position of an object. It points from the initial position to the final position.

Displacement vector between two positions in 2D

Formula:

Vector Addition and Subtraction

Vectors are added graphically by placing the tail of one at the tip of the other. Subtraction is performed by adding the negative of a vector.

Tactics box showing vector addition steps

  • Vector Addition:

  • Vector Subtraction:

Motion Diagrams with Displacement Vectors

Displacement vectors can be drawn on motion diagrams to show the change in position between successive time intervals.

Motion diagrams with displacement vectors for rocket launch and car stopping

Average Speed vs. Average Velocity

Average speed is the total distance traveled divided by the total time, while average velocity is the displacement divided by the total time. If an object returns to its starting point, its average velocity is zero, but its average speed is not.

Formula for Average Velocity:

Formula for Average Speed:

Velocity Vectors

A velocity vector gives both the speed and direction of motion. The arrow points in the direction of motion, and its length represents the magnitude (speed).

Motion diagram with velocity vectors for hare and tortoise

Key Point: Objects with the same speed but different directions have different velocity vectors.

Linear Acceleration

Acceleration is the rate at which velocity changes. Velocity can change by altering its magnitude (speeding up or slowing down) or its direction.

  • Formula:

Acceleration Vectors on Motion Diagrams

Acceleration vectors are found by determining the change in velocity vectors between two points. The direction of the acceleration vector indicates whether the object is speeding up or slowing down.

Tactics box showing how to find the acceleration vector

Acceleration at the Top of a Tossed Ball’s Flight

At the highest point of a tossed ball's flight (ignoring air resistance), the velocity is momentarily zero, but the acceleration due to gravity is not zero and points downward.

Diagram showing acceleration vectors at the top, going up, and going down

Relationship Between Velocity and Acceleration Directions

The direction of velocity and acceleration vectors determines whether an object speeds up or slows down:

  • Same direction: Object speeds up.

  • Opposite directions: Object slows down.

  • Zero acceleration: Velocity is constant.

Signs of Position, Velocity, and Acceleration

The sign (positive or negative) of position, velocity, and acceleration indicates direction relative to a chosen origin and axis.

Tactics box showing how to determine the sign of position, velocity, and acceleration

  • Position (x, y): Where the object is relative to the origin.

  • Velocity (vx, vy): Direction of motion.

  • Acceleration (ax, ay): Direction of change in velocity.

Position vs. Time Graphs

Position vs. time graphs visually represent how an object's position changes over time. The slope of the graph at any point gives the object's velocity.

Position vs time graph with discrete pointsPosition vs time graph with continuous line

Reading Motion Stories from Graphs

Position vs. time graphs can be interpreted as stories of motion, showing periods of movement, rest, and changes in direction.

Annotated position vs time graph describing a car's journey

  • Example: A car starts at 10 km right of the origin, moves left, stops, then returns right, as shown by changes in the graph's slope and direction.

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