Skip to main content
Back

Chapter 2: Motion Along a Straight Line – Study Notes

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Motion Along a Straight Line

Introduction to One-Dimensional Kinematics

Kinematics is the branch of physics that describes the motion of objects without considering the causes of motion. In this chapter, we focus on motion along a straight line (one-dimensional motion), which is the simplest form of motion and forms the foundation for understanding more complex movements.

  • Coordinate System: To describe motion, a coordinate system is established with an origin and a positive direction. The position of an object is measured relative to this origin.

  • Position (x): A vector quantity that can be positive, negative, or zero depending on its location relative to the origin.

x-axis and y-axis with originPositive and negative direction on x-axis

2.1 Position, Displacement, and Average Velocity

Understanding how an object's position changes over time is fundamental to kinematics.

  • Distance (d): The total length of the path traveled, always a positive scalar.

  • Displacement (Δx): The change in position, defined as final position minus initial position. Displacement is a vector and can be positive, negative, or zero.

  • Formula:

  • Example: If a particle moves from to , (positive direction). If it returns to $x = 5\ \mathrm{m}$, but the distance traveled is the sum of all segments.

Person walking along x-axis, showing displacementTennis court with players A and B, showing displacementSolution for displacement of tennis players

  • Key Point: Displacement is not the same as distance. For example, throwing a ball straight up and catching it at the same point results in zero displacement but a nonzero distance.

Map showing positions of houses and grocery store

Average Velocity and Average Speed

  • Average Velocity (): Displacement divided by elapsed time. It is a vector and can be positive or negative.

  • Formula:

  • Average Speed: Total distance divided by total time. It is a scalar and always positive.

Table comparing velocity and speed

  • Example: An athlete sprints 50.0 m in 8.00 s, then walks back in 40.0 s. The average velocity for the round trip is zero, but the average speed is nonzero.

Runner sprinting and walking back

2.2 Instantaneous Velocity and Speed

Instantaneous velocity is the velocity of an object at a specific instant or point along its path. It is the limit of the average velocity as the time interval approaches zero.

  • Formula:

Definition of instantaneous velocity

  • Example: If , then . At s, m/s.

Worked example of velocity from position function

2.3 Acceleration

Acceleration is the rate of change of velocity with respect to time. It is a vector quantity and can be positive or negative depending on the direction of velocity change.

  • Average Acceleration ():

  • Instantaneous Acceleration:

Definition of instantaneous accelerationCar at two positions showing velocity and acceleration

  • Example: If , then

Worked example of acceleration from velocity function

  • Key Point: When velocity and acceleration have the same sign, speed increases. When they have opposite signs, speed decreases (deceleration).

Car diagrams showing velocity and acceleration directions

2.4 Constant Acceleration

When acceleration is constant, the equations of motion simplify and can be used to solve a wide range of problems.

  • Equations of Motion for Constant Acceleration:

  • Example: A car accelerates from rest to 15 m/s at , then decelerates to rest at . Total distance traveled is 120 m.

Worked example of distance with acceleration and decelerationVelocity vs. time graph for constant acceleration

2.5 Free-Fall Acceleration

Free fall describes the motion of objects under the influence of gravity alone. The acceleration due to gravity () is approximately downward near Earth's surface.

  • Key Points:

    • All objects in free fall accelerate at the same rate, regardless of mass.

    • Air resistance is neglected in ideal free fall.

    • Equations of motion for constant acceleration apply, with if upward is positive.

Dropping objects in air and in vacuumFeather and apple falling in vacuum

  • Example: A person steps off a 3-m-high diving board. Time to reach water: s. Speed on entering water: m/s.

Calculation of time to fall from 3 mCalculation of speed on entering water

  • Example: A ball is thrown upward with m/s. Maximum height: m.

Diagram of ball thrown upward, showing ascent and descentCalculation of maximum height for thrown ball

  • Example: A volcano ejects a lava bomb. If the total flight time is 4.75 s, initial speed is m/s.

Lava bomb projectile motionWorked solution for lava bomb problem

Summary of Key Concepts

  • Distance: Total path length traveled (scalar).

  • Displacement: Change in position (vector).

  • Average Speed: Total distance divided by time (scalar).

  • Average Velocity: Displacement divided by time (vector).

  • Acceleration: Rate of change of velocity (vector).

  • Free Fall: Motion under gravity alone, .

Additional Info

  • Values of vary slightly with latitude and altitude (see table for different locations on Earth).

Table of g at different locations on Earth

Pearson Logo

Study Prep