BackChapter 3: Vectors and Motion in Two Dimensions - Study Notes
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Vectors and Motion in Two Dimensions
Introduction
This chapter explores the fundamental concepts of vectors and their application in analyzing motion in two dimensions. Understanding vectors is essential for describing displacement, velocity, and acceleration in physics, especially when objects move in a plane rather than along a single line.
Section 3.1: Using Vectors
Definition and Properties of Vectors
Vector: A quantity with both magnitude (size) and direction.
Magnitude: The length or size of the vector, always a non-negative scalar.
Direction: Indicates where the vector points in space.
Equality: Two vectors are equal if they have the same magnitude and direction, regardless of their initial position.
Displacement Vector: Represents the straight-line distance from initial to final position.
Vector Addition and Subtraction
Tip-to-Tail Rule: Place the tail of the second vector at the tip of the first; the resultant vector is drawn from the tail of the first to the tip of the second.
Parallelogram Method: Both vectors start at the same point; the resultant is the diagonal of the parallelogram formed.
Commutativity: Vector addition is commutative:
Subtraction: To subtract from , add (reverse direction of $\vec{B}$).
Multiplication by a Scalar
Multiplying a vector by a positive scalar changes its magnitude but not its direction.
Multiplying by zero yields the zero vector (no magnitude or direction).
Multiplying by a negative scalar reverses the direction of the vector.
Section 3.2: Coordinate Systems and Vector Components
Coordinate Systems
Cartesian Coordinates: Most commonly used; axes are perpendicular and intersect at the origin.
Each axis has positive and negative directions, separated by zero at the origin.
Vector Components
Any vector can be decomposed into components along the x and y axes:
Component: The projection of the vector onto an axis; can be positive or negative depending on direction.
Magnitude of components found using trigonometry:
Magnitude of vector from components:
Direction (angle):
Working with Components
Vectors can be added by summing their respective components:
Vector equations are shorthand for simultaneous equations involving components.
Tilted Axes
For motion on a slope, axes can be rotated to align with the slope.
Components are found using the same trigonometric methods, but relative to the tilted axes.
Section 3.3: Motion on a Ramp
Constant-Velocity and Accelerated Motion
Motion on a ramp is analyzed by decomposing vectors into components parallel and perpendicular to the ramp.
For constant velocity, vertical displacement is found using the vertical component of velocity.
For accelerated motion, acceleration parallel to the ramp is a component of gravitational acceleration:
Example: Height Gained by a Car
Vertical displacement:
Application: A car moving up a slope at constant speed gains height based on the vertical component of its velocity.
Section 3.4: Motion in Two Dimensions
General Two-Dimensional Motion
Objects move in a plane; displacement, velocity, and acceleration are all vectors.
Velocity vector points in the direction of displacement.
Acceleration occurs when velocity changes in magnitude or direction.
Acceleration vector:
Section 3.5: Projectile Motion
Definition and Characteristics
Projectile: An object moving in two dimensions under the influence of gravity alone.
Horizontal and vertical motions are independent.
Vertical acceleration:
Horizontal acceleration:
Kinematic Equations for Projectile Motion
Horizontal motion:
Vertical motion:
Time of flight, range, and maximum height can be calculated using these equations.
Example: Dock Jumping
Dog runs horizontally off a dock; vertical motion is free fall.
Time in air determined by vertical displacement:
Horizontal distance:
Section 3.6: Problem-Solving Approach for Projectile Motion
Steps for Solving Projectile Motion Problems
Make simplifying assumptions (e.g., neglect air resistance).
Draw a visual overview and establish a coordinate system.
Find initial velocity components using launch angle.
Write down known values and define symbols.
Solve using horizontal and vertical kinematic equations.
Assess the result for reasonableness and correct units.
Section 3.7: Circular Motion
Uniform Circular Motion
Object moves at constant speed in a circle; velocity direction changes continuously.
Acceleration points toward the center (centripetal acceleration).
Centripetal acceleration:
Doubling speed increases centripetal acceleration by a factor of four.
Example: Speed Skaters
Estimate centripetal acceleration using track radius and speed.
Speed:
Acceleration:
Summary Table: Vector Operations
Operation | Result | Equation |
|---|---|---|
Addition | Resultant vector | |
Subtraction | Difference vector | |
Scalar Multiplication | Scaled vector | |
Component Decomposition | x and y components | , |
Magnitude from Components | Length of vector | |
Direction from Components | Angle |
Key Equations
Vector addition:
Magnitude:
Direction:
Projectile motion (vertical):
Projectile motion (horizontal):
Centripetal acceleration:
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