BackDynamics I: Motion Along a Line – Comprehensive Study Notes
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Dynamics I: Motion Along a Line
Concept of Equilibrium
Equilibrium in physics refers to the state in which all forces acting on an object cancel each other out, resulting in no acceleration. This does not necessarily mean the object is stationary; it may be moving at constant velocity.
Equilibrium Condition: $\Sigma F = 0 \Leftrightarrow a = 0$
Key Point: An object in equilibrium has zero acceleration, not necessarily zero velocity.
Example: A box pulled by two equal forces at constant speed has zero acceleration.
Free-Body Diagrams (FBD) and Force Analysis
To analyze forces, draw a Free-Body Diagram (FBD) showing all forces acting on the object. Typical forces include weight (W), applied force (FA), tension (T), normal force (N), and friction (f).
Steps:
Draw FBD
Write $\Sigma F = ma$
Solve for unknowns
Example: A 2 kg book at rest on a table: forces are weight and normal force.
Normal Force
The normal force is the force exerted by a surface to support the weight of an object resting on it. It acts perpendicular to the surface.
Key Properties:
Always perpendicular to the surface
No direct equation; must use $\Sigma F = ma$ to solve
Example: Calculating normal force when pushing or pulling a book vertically.
Equilibrium in Two Dimensions (2D)
In 2D equilibrium, all forces must cancel out in both the x and y axes. Forces acting at angles must be decomposed into components.
Steps:
Draw FBD
Decompose forces into x and y components
Write $\Sigma F_x = ma_x$ and $\Sigma F_y = ma_y$
Solve for unknowns
Example: A box suspended by two cables; calculate tension in each cable.
2D Forces in the Horizontal Plane
When forces act only in the horizontal plane, vertical forces (weight, normal) are not relevant for horizontal motion. Forces at angles must be decomposed.
Key Point: $N = 0$ for purely horizontal forces.
Example: Calculating net force and acceleration for a block pulled by two forces at different angles.
Weight Force and Gravitational Acceleration
Gravity acts on all objects near Earth, producing a force (weight) and an acceleration (gravitational acceleration).
Weight: $W = mg$
Gravitational Acceleration: $g$ varies by location (e.g., $g_{Earth} = 9.8\,\text{m/s}^2$, $g_{Moon} = 1.62\,\text{m/s}^2$)
Mass: Quantity of matter, does not change with location
Weight: Force due to gravity, changes with location
Example: Calculating weight on Earth and Moon for a given mass

Vertical Forces and Acceleration in the Y-Axis
Vertical forces can cause objects to accelerate along the y-axis. The net force determines the direction and magnitude of acceleration.
Key Point: $\Sigma F_y = ma_y$
Example: Calculating acceleration for a block pulled vertically by a string with different tension values.
Kinetic Friction
Kinetic friction is a resisting force that occurs when two surfaces slide against each other. It opposes the direction of motion.
Formula: $f_k = \mu_k N$
Coefficient of Kinetic Friction ($\mu_k$): Unitless, measures surface roughness (range: 0 to 1)
Example: Calculating friction force and acceleration for a box moving on a surface
Static Friction
Static friction prevents an object from starting to move. It acts in the direction opposite to the applied force until a threshold is reached.
Maximum Static Friction: $f_{s,\text{max}} = \mu_s N$
Comparison: $\mu_s \geq \mu_k$; harder to start moving than to keep moving
Example: Determining if a block will move based on applied force and static friction threshold
Solving 1D Motion Problems with Forces
Forces cause acceleration, which changes an object's speed or direction. To solve problems, use both force equations and kinematic equations.
Force Equation: $\Sigma F = ma$
Kinematic Equations (UAM):
$v_x = v_{0x} + a_x t$
$v_x^2 = v_{0x}^2 + 2 a_x \Delta x$
$\Delta x = v_{0x} t + \frac{1}{2} a_x t^2$
$\Delta x = \frac{1}{2} (v_{0x} + v_x) t$
Example: Calculating applied force for a block accelerating on a frictionless surface
Summary Table: Friction Types and Properties
Type | Formula | Direction | Threshold |
|---|---|---|---|
Kinetic Friction | $f_k = \mu_k N$ | Opposite to motion | None |
Static Friction | $f_{s,\text{max}} = \mu_s N$ | Opposite to applied force | Maximum value before motion starts |
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