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Guidance for 1-D Kinematics Graphical Methods: Calculating Displacement from Velocity-Time Graphs

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Q7.5: The graph represents the velocity-time plot of a straight-line motion of a car. How far does the car travel between and ?

Background

Topic: 1-D Kinematics – Graphical Methods

This question tests your ability to interpret a velocity-time graph and calculate the displacement (distance traveled) over a specific time interval. The area under the velocity-time curve between two points gives the displacement.

Key Terms and Formulas

  • Velocity (): The rate of change of position with respect to time.

  • Displacement (): The change in position, found by integrating (or summing) the area under the velocity-time graph.

  • Area under the curve: For straight-line segments, calculate the area of rectangles and triangles.

Key formula:

For piecewise linear graphs, sum the areas of geometric shapes (rectangles, triangles) between and .

Step-by-Step Guidance

  1. Examine the velocity-time graph between and . Identify the shapes formed under the curve in this interval (rectangles and triangles).

  2. Calculate the area under the curve for each segment. For example, from to , the velocity is constant, forming a rectangle. From $t = 5\ \text{s}$ to , the velocity decreases linearly, forming a triangle.

  3. For the rectangle: Area = width × height. For the triangle: Area = × base × height.

  4. Add the areas together to find the total displacement between and .

velocity-time graph for a car

Try solving on your own before revealing the answer!

Final Answer: 48 m

The total displacement is the sum of the rectangle and triangle areas under the velocity-time curve.

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