BackKinematics Exam Practice – Study Notes and Worked Examples
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Kinematics: Motion in One Dimension
Introduction
Kinematics is the branch of physics that describes the motion of objects without considering the causes of motion. It involves concepts such as displacement, velocity, acceleration, and time. The following study notes cover key definitions, formulas, and example problems relevant to introductory college physics.
Key Concepts in Kinematics
Displacement, Distance, and Position
Displacement: The change in position of an object; a vector quantity with both magnitude and direction.
Distance: The total length of the path traveled by an object; a scalar quantity (no direction).
Position: The location of an object at a particular time, usually given relative to an origin.
Formula for Displacement:
= final position
= initial position
Velocity and Speed
Velocity: The rate of change of displacement; a vector quantity.
Speed: The rate of change of distance; a scalar quantity.
Average Velocity:
Average Speed:
Acceleration
Acceleration: The rate of change of velocity; a vector quantity.
Average Acceleration:
Equations of Motion (Constant Acceleration)
Where:
= final velocity
= initial velocity
= acceleration
= time
= final position
= initial position
Worked Example Problems
1. Relative Motion and Reference Frames
Scenario: Two people observe a toy car moving along the floor. Tammy says, "the velocity of the car is +5.00 cm/s." Timmy says, "No, the velocity of the car is -5.00 cm/s." Both are correct if they are using different reference frames (e.g., facing opposite directions).
Key Point: Velocity is relative to the observer's frame of reference.
Application: Always specify the direction and reference frame when describing velocity.
2. Describing Motion: Displacement, Path Length, Speed, and Velocity
Scenario: A bug crawls from 3.61 cm to 4.17 cm in 12.35 seconds.
Displacement:
Path Length: (if the path is straight)
Average Speed:
Average Velocity: (if motion is in a straight line)
3. Multi-Segment Motion: Calculating Total Displacement and Average Speed
Scenario: A person runs 62.7 meters east, then 43.9 meters west in 20.5 seconds.
Total Displacement: east
Total Distance:
Average Speed:
Average Velocity: east
4. Interpreting Position-Time Graphs
Scenario: Given a function , sketch the graph and describe the motion.
Key Point: The equation is quadratic in time, indicating constant acceleration.
Initial Position:
Acceleration:
Application: The object starts at 13.6 m and accelerates as time increases.
5. Changing Time Intervals: Effects on Final Position and Velocity
Scenario: An object travels for 7.0 hours; what happens to final position and velocity if it travels for only 3.5 hours?
Key Point: For constant acceleration, position depends on and velocity on .
Application: Halving the time reduces final velocity by half and final position by a factor of four (since ).
6. Motion with Piecewise Functions
Scenario: An object moves as .
Key Point: This is a uniformly accelerated motion with initial velocity and acceleration .
Graphing: The vs. graph is a parabola; the vs. graph is a straight line with slope .
7. Free Fall and Vertical Motion
Scenario: A ball is dropped from a 12.6 m tall building. How long does it take to hit the ground?
Key Point: Use with , .
Solution:
8. Bouncing Ball: Rebound Height
Scenario: A soccer ball is kicked straight up and returns to the ground. If the initial velocity is , how much time does it take to return?
Key Point: Time to rise equals time to fall; total time
Solution:
9. Application: Cartoon Physics
Scenario: Wile E. Coyote drops a large ball from a 17.3 m tall cliff. How long does it take to hit the ground?
Key Point: Use free fall equation: .
Solution:
Summary Table: Kinematic Quantities
Quantity | Symbol | Definition | SI Unit |
|---|---|---|---|
Displacement | Change in position | meter (m) | |
Velocity | Rate of change of displacement | meter/second (m/s) | |
Acceleration | Rate of change of velocity | meter/second2 (m/s2) | |
Time | Duration of motion | second (s) |
Additional info:
All problems assume motion in a straight line (one dimension).
Air resistance is neglected in free fall problems.
For more complex motions, break the motion into segments and analyze each separately.