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Motion in One Dimension: Kinematics and Applications

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Motion in One Dimension

Basic Quantities in Mechanics

Mechanics begins with the study of motion, using several fundamental quantities:

  • Mass (kg): A measure of the amount of matter in an object.

  • Length (m): The spatial distance between two points.

  • Time (s): The ongoing sequence of events taking place.

Derived quantities are built from these, such as:

  • Velocity (m/s): The rate of change of position with respect to time.

  • Acceleration (m/s2): The rate of change of velocity with respect to time.

Note: The position of an object is often described using a coordinate system (e.g., x-axis for one-dimensional motion).

Displacement

Displacement is the change in position of an object:

  • It is a vector quantity (has both magnitude and direction).

  • Defined as:

  • Units: meters (m)

Example: If a car moves from to , the displacement is to the right.

Distance vs. Displacement

  • Distance is the total length of the path traveled, regardless of direction (scalar).

  • Displacement is the straight-line change in position (vector).

Example: If a car moves 10 m right, then 5 m left, the distance is 15 m, but the displacement is 5 m right.

Average Velocity and Speed

  • Average velocity is the displacement divided by the time interval:

  • Units: m/s

  • Direction matters (sign indicates direction).

  • Average speed is the total distance traveled divided by the time interval (scalar):

Instantaneous Velocity

  • The velocity at a specific instant in time.

  • Defined as the derivative of position with respect to time:

Graphical Interpretation

  • The slope of the vs. graph at any point gives the instantaneous velocity.

  • The area under the vs. graph gives the displacement.

Acceleration

Acceleration is the rate of change of velocity with respect to time:

  • Average acceleration:

  • Instantaneous acceleration:

  • Units: m/s2

  • Can be positive or negative (sign indicates direction).

Equations of Motion for Constant Acceleration

For motion with constant acceleration , the following equations apply:

Where:

  • = initial position

  • = initial velocity

  • = constant acceleration

  • = time elapsed

Special Case: Free Fall

  • In the absence of air resistance, all objects near Earth's surface fall with the same constant acceleration downward.

  • Equations of motion for free fall (taking upward as positive):

Worked Examples

  • Example 1: Calculating average velocity for a car trip with stops and varying speeds.

  • Example 2: Determining stopping distance for a car decelerating at a constant rate.

  • Example 3: Finding the time and height for a ball thrown upward, using kinematic equations.

  • Example 4: Calculating the drop distance for a stone released from rest from a building.

Summary Table: Kinematic Equations for Constant Acceleration

Equation

Physical Meaning

Velocity after time

Position after time

Relates velocity and displacement (no time)

Key Points to Remember

  • Displacement and velocity are vectors; direction matters.

  • Speed and distance are scalars; only magnitude matters.

  • For constant acceleration, use the kinematic equations to solve for unknowns.

  • In free fall, acceleration is always (downward).

Additional info:

  • When solving problems, always define the coordinate system and assign positive/negative directions.

  • Check units for consistency in all calculations.

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