BackMotion in One Dimension: Kinematics and Applications
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Motion in One Dimension
Basic Quantities in Mechanics
Mechanics begins with the study of motion, using several fundamental quantities:
Mass (kg): A measure of the amount of matter in an object.
Length (m): The spatial distance between two points.
Time (s): The ongoing sequence of events taking place.
Derived quantities are built from these, such as:
Velocity (m/s): The rate of change of position with respect to time.
Acceleration (m/s2): The rate of change of velocity with respect to time.
Note: The position of an object is often described using a coordinate system (e.g., x-axis for one-dimensional motion).
Displacement
Displacement is the change in position of an object:
It is a vector quantity (has both magnitude and direction).
Defined as:
Units: meters (m)
Example: If a car moves from to , the displacement is to the right.
Distance vs. Displacement
Distance is the total length of the path traveled, regardless of direction (scalar).
Displacement is the straight-line change in position (vector).
Example: If a car moves 10 m right, then 5 m left, the distance is 15 m, but the displacement is 5 m right.
Average Velocity and Speed
Average velocity is the displacement divided by the time interval:
Units: m/s
Direction matters (sign indicates direction).
Average speed is the total distance traveled divided by the time interval (scalar):
Instantaneous Velocity
The velocity at a specific instant in time.
Defined as the derivative of position with respect to time:
Graphical Interpretation
The slope of the vs. graph at any point gives the instantaneous velocity.
The area under the vs. graph gives the displacement.
Acceleration
Acceleration is the rate of change of velocity with respect to time:
Average acceleration:
Instantaneous acceleration:
Units: m/s2
Can be positive or negative (sign indicates direction).
Equations of Motion for Constant Acceleration
For motion with constant acceleration , the following equations apply:
Where:
= initial position
= initial velocity
= constant acceleration
= time elapsed
Special Case: Free Fall
In the absence of air resistance, all objects near Earth's surface fall with the same constant acceleration downward.
Equations of motion for free fall (taking upward as positive):
Worked Examples
Example 1: Calculating average velocity for a car trip with stops and varying speeds.
Example 2: Determining stopping distance for a car decelerating at a constant rate.
Example 3: Finding the time and height for a ball thrown upward, using kinematic equations.
Example 4: Calculating the drop distance for a stone released from rest from a building.
Summary Table: Kinematic Equations for Constant Acceleration
Equation | Physical Meaning |
|---|---|
Velocity after time | |
Position after time | |
Relates velocity and displacement (no time) |
Key Points to Remember
Displacement and velocity are vectors; direction matters.
Speed and distance are scalars; only magnitude matters.
For constant acceleration, use the kinematic equations to solve for unknowns.
In free fall, acceleration is always (downward).
Additional info:
When solving problems, always define the coordinate system and assign positive/negative directions.
Check units for consistency in all calculations.