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Motion in Two Dimensions and Projectile Motion: Study Notes for PHYSICS 371

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Motion in Two Dimensions

Independence of Motion in x and y Directions

In two-dimensional motion, the movement along the x-axis is completely independent from the movement along the y-axis. This principle allows us to analyze each direction separately when solving problems.

  • Key Point 1: The equations of motion for the x and y directions are solved independently.

  • Key Point 2: Each direction may have different initial velocities and accelerations.

  • Example: A projectile launched horizontally will have constant velocity in the x-direction and constant acceleration in the y-direction due to gravity.

Kinematic Variables and Equations

To analyze motion, we define variables for each direction and use kinematic equations.

x-direction

y-direction

= initial position

= initial position

= final position

= final position

= initial velocity

= initial velocity

= final velocity

= final velocity

= acceleration

= acceleration

= time

= time

  • Kinematic Equations:

For constant acceleration:

Projectile Motion

Characteristics of Projectile Motion

Projectile motion refers to the motion of an object that is projected into the air and is subject only to gravity (neglecting air resistance).

  • Key Point 1: Vertical acceleration is always downward for the entire trip.

  • Key Point 2: Horizontal acceleration is zero ().

  • Key Point 3: If an object rolls off a horizontal surface, its initial vertical velocity is zero ().

  • Key Point 4: If an object is dropped, ; if thrown, .

  • Example: A ball rolling off a table has , , , .

Sample Problem: Ball Rolling Off a Table

A small ball rolls horizontally off the edge of a tabletop that is 1.20 m high. It strikes the floor at a point 1.47 m horizontally away from the edge of the table. How fast was the ball moving when it left the table? Neglect air resistance.

0

1.20 m

1.47 m

0

?

0

0

-9.8 m/s2

?

?

  • Solution Steps:

    1. Find time to fall using -direction:

    2. Use -direction to find :

Trigonometry and Vectors

Trigonometric Relationships

Trigonometry is essential for resolving vectors into components.

  • Key Point 1:

  • Key Point 2:

  • Key Point 3:

  • Example: For a velocity vector at angle , , .

Vector Components and Magnitude

Vectors can be decomposed into components and recombined using the Pythagorean theorem.

  • Key Point 1:

  • Key Point 2:

  • Key Point 3:

Projectile at an Angle

Solving for Range and Final Speed

When a projectile is launched at an angle, its initial velocity must be resolved into horizontal and vertical components.

  • Key Point 1:

  • Key Point 2:

  • Key Point 3: The range is found using where is the total time of flight.

  • Example: A ball is shot upward at an angle of and . Find how far away it lands and its final speed.

0

0

?

0

0

-9.8 m/s2

?

?

Acceleration Components

Parallel and Perpendicular Components

Acceleration can be decomposed into components parallel and perpendicular to the direction of motion.

  • Key Point 1: The parallel component changes the speed.

  • Key Point 2: The perpendicular component changes the direction of motion.

  • Example: In circular motion, the perpendicular (radial) component is called centripetal acceleration.

Circular Motion

Uniform Circular Motion and Centripetal Acceleration

When an object moves in a circle at constant speed, it experiences centripetal acceleration directed toward the center of the circle.

  • Key Point 1: Centripetal acceleration formula:

  • Key Point 2: The speed remains constant, but the direction changes continuously.

  • Key Point 3: The force causing centripetal acceleration is always perpendicular to the velocity.

Period and Frequency

The period and frequency describe how often an object completes a revolution in circular motion.

  • Key Point 1: Period (T): Time for one revolution (seconds).

  • Key Point 2: Frequency (f): Number of revolutions per second (hertz).

  • Key Point 3:

  • Key Point 4: Circumference of a circle:

Calculus in Kinematics

Velocity and Acceleration as Derivatives

Calculus provides a precise way to define instantaneous velocity and acceleration as derivatives of position and velocity, respectively.

  • Key Point 1: Instantaneous velocity:

  • Key Point 2: Instantaneous acceleration:

  • Key Point 3: The slope of a position vs. time graph gives velocity; the slope of a velocity vs. time graph gives acceleration.

  • Example: If , then , .

Derivatives of Polynomial Functions

For polynomial functions, the derivative follows the power rule.

  • Key Point 1:

  • Key Point 2: If , then ; if , then .

  • Key Point 3: Constants are preserved in differentiation.

Relative Motion

Relative Position, Velocity, and Acceleration

Relative motion compares the motion of one object to another, often using the ground as a reference.

  • Key Point 1: Relative position:

  • Key Point 2: Relative velocity:

  • Key Point 3: Relative acceleration:

  • Example: If two cars move in the same direction, their relative velocity is the difference of their velocities.

Kinematic Equations for Relative Motion

The same kinematic equations apply, but with relative variables.

  • Key Point 1:

  • Key Point 2:

Useful Relationships and Law of Cosines

Law of Cosines

The Law of Cosines is used to relate the sides and angles of a triangle, often in vector addition problems.

  • Key Point 1:

  • Example: Used to find the magnitude of the resultant vector when two vectors are not perpendicular.

Summary Table: Ball Rolling Off a Table

Variable

x-direction

y-direction

Initial position

m

Final position

m

Initial velocity

(unknown)

Final velocity

Acceleration

m/s2

Time

Additional info: Some context and equations have been expanded for clarity and completeness.

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