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PH101 Unit Exam #1 Study Notes: Chapters 1-5, 7

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Tailored notes based on your materials, expanded with key definitions, examples, and context.

Models, Measurements & Vectors

Units, Dimensions, and Vector Addition

Understanding units and vectors is fundamental in physics, as they form the basis for describing and analyzing physical quantities and their relationships.

  • Units and Dimensions: Every physical quantity has associated units (e.g., meters, seconds, kilograms) and dimensions (e.g., length [L], time [T], mass [M]). Always write units next to every number in calculations to ensure clarity and correctness.

  • Dimensional Analysis: Use the dimensions of physical quantities to check the validity of equations. For example, both sides of an equation must have the same dimensions.

  • Vector Addition: Vectors have both magnitude and direction. To add two vectors in a North-South-East-West coordinate system, use graphical (tip-to-tail) or analytical (component-wise) methods.

  • Expressing Vectors: The sum of two vectors can be expressed as a magnitude and a direction, often using trigonometry to find the resultant.

  • Example: If vector A points North and vector B points East, the resultant vector R can be found using the Pythagorean theorem and the arctangent function for direction.

Formula:

  • Magnitude of resultant:

  • Direction:

Motion Along a Straight Line

1-D Kinematics

One-dimensional kinematics involves analyzing the motion of objects along a straight path, considering velocity, acceleration, and displacement.

  • Velocity and Acceleration: The direction of initial velocity and acceleration determines whether an object speeds up or slows down.

  • Free Fall and Thrown Objects: For objects thrown downward, use kinematic equations to relate initial speed, time, and displacement.

  • Example: If an object is thrown downward from a building with initial speed and hits the ground after time , the height of the building is:

Motion in a Plane

2-D Kinematics & Projectile Motion

Projectile motion describes the motion of objects launched into the air, subject only to gravity (neglecting air resistance).

  • Definition: Projectile motion consists of independent horizontal and vertical motions, with constant horizontal velocity and constant vertical acceleration ().

  • Time of Flight: For an object launched at speed and angle , the time in the air is:

  • Horizontal Launch: For an object projected horizontally from height with speed , the final velocity just before impact combines horizontal and vertical components:

Vertical velocity: Horizontal velocity: Magnitude:

  • Example: A ball rolls off a table 2 m high with speed 3 m/s. Time to hit ground: ; final velocity:

Newton's Laws of Motion

Forces and Applications

Newton's laws describe the relationship between forces and motion, forming the foundation for classical mechanics.

  • Constant Speed on Incline: If an object slides down an incline at constant speed, the sum of all forces (net force) is zero, and the direction of forces balances along the incline.

  • Half-Atwood Machine: Two objects connected by a rope over a pulley, with one on a frictionless table. The tension in the rope can be compared to the weight of the hanging object.

  • Friction and Inclines: Given coefficients of friction (, ) and mass, determine the critical angle at which an object starts to slide:

  • Example: A box on a truck bed will start to slide when the incline angle exceeds .

Applications of Newton's Laws

Half-Atwood Machine and Friction

Applying Newton's laws to systems such as the half-Atwood machine and objects on inclined planes helps analyze tension, friction, and equilibrium.

  • Tension vs. Weight: In a half-Atwood machine, the tension in the rope is less than the weight of the hanging mass if the system accelerates.

  • Friction: The force of friction is , where is the coefficient of friction and is the normal force.

Work & Energy

Work-Energy Theorem and Friction

The work-energy theorem relates the work done on an object to its change in kinetic energy. Friction is a non-conservative force that dissipates energy.

  • Work-Energy Theorem: The net work done on an object equals its change in kinetic energy:

  • Comparing Work: To change a car's speed from to , the required work is proportional to the difference in the squares of the speeds.

  • Friction and Stopping Distance: If an object stops due to friction over distance , the coefficient of friction can be found using energy principles:

  • Example: A car of mass stops from speed over distance due to friction. The work done by friction equals the initial kinetic energy.

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