BackPhysics I: Week 1 – 1D Kinematics Study Notes
Study Guide - Smart Notes
Tailored notes based on your materials, expanded with key definitions, examples, and context.
Physical Quantities and Measurement
Fundamental Quantities and SI Units
Physics relies on the measurement of fundamental quantities, each with standard units defined by the International System of Units (SI).
Length – measured in meters (m)
Mass – measured in kilograms (kg)
Time – measured in seconds (s)
Force – measured in newtons (N)
Velocity – measured in meters per second (m/s)
These units form the basis for all physical measurements in classical mechanics.
Significant Figures and Scientific Notation
Accurate measurement and reporting require attention to significant figures and the use of scientific notation for very large or small numbers.
Significant figures indicate the precision of a measurement.
Scientific notation expresses numbers as a product of a coefficient and a power of ten, e.g., .
Unit Conversion
Converting Between Units
Unit conversion is essential for solving physics problems. It involves multiplying or dividing by conversion factors to change from one unit to another.
Example 1: Convert 135 cm to meters: m
Example 2: Convert 2.2 km to meters: m
Example 3: Convert 1 hour to seconds: s
Example 4: Convert 200 seconds to hours: h
Scalars and Vectors
Definitions and Examples
Physical quantities are classified as either scalars or vectors.
Scalars have only magnitude (size). Examples: distance, mass, speed.
Vectors have both magnitude and direction. Examples: displacement, velocity, acceleration.
Comparison Table
Quantity | Scalar | Vector |
|---|---|---|
Distance vs Displacement | Distance | Displacement |
Speed vs Velocity | Speed | Velocity |
Vector Algebra
Vector Addition and Subtraction
Vectors are added using the parallelogram or triangle method. The sum of two vectors is called the resultant.
Vector addition:
Magnitude of resultant: (for perpendicular vectors)
Direction:
Reference Frames and Coordinate Systems
Defining Position
Motion is described relative to a reference frame, often using a coordinate system (e.g., x-axis).
Reference frame: The perspective from which motion is measured.
Coordinate system: Assigns numerical values to positions (e.g., , ).
1D Kinematics
Displacement
Displacement is the change in position of an object along a straight line.
Formula:
Example: If m and m, m
Direction matters: Negative displacement indicates motion toward the origin.
Average Velocity
Average velocity is the rate of change of position over time.
Formula:
Units:
Example: If a car travels 100 km in 2 h and 50 km in 1 h, average velocity: km/h
Average Speed
Average speed is the total distance traveled divided by the total time taken.
Formula:
Example: Swimming 50 m out and 50 m back in 48 s: m/s
Instantaneous Velocity
Instantaneous velocity is the velocity at a specific moment in time.
Formula:
Average Acceleration
Average acceleration is the rate of change of velocity over time.
Formula:
Units:
Example: If a car accelerates from 0 to 75 km/h in 5 s: km/h/s (convert units as needed)
Kinematic Equations for Constant Acceleration
Equations
For motion with constant acceleration, the following equations are used:
Graphical Analysis of Motion
Position, Velocity, and Acceleration Graphs
Graphs are useful for visualizing motion in one dimension.
Position vs. Time: Slope gives velocity (, )
Velocity vs. Time: Slope gives acceleration; area under curve gives displacement
Acceleration vs. Time: Area under curve gives change in velocity
Problem Solving in 1D Kinematics
Steps for Solving Problems
Identify knowns and unknowns
Choose appropriate kinematic equations
Solve algebraically, then substitute values
Example Problem
A car starts from rest and accelerates at m/s2 along a straight line. What distance does it travel before reaching a speed of $30$ m/s?
Given: m/s2, , m/s
Use:
Solution: m
Summary Table: Key Kinematic Quantities
Quantity | Symbol | SI Unit | Vector/Scalar |
|---|---|---|---|
Distance | d | m | Scalar |
Displacement | m | Vector | |
Speed | v | m/s | Scalar |
Velocity | m/s | Vector | |
Acceleration | m/s2 | Vector |
Additional info: These notes are based on handwritten lecture slides and class notes for introductory college physics, focusing on the foundational concepts of 1D kinematics, measurement, and problem solving.