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Physics with Calculus: Motion in One and Two Dimensions & Vectors

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Motion in One Dimension

Describing Motion

Motion in one dimension involves tracking the position, velocity, and acceleration of an object along a straight line. The position is specified relative to a coordinate system, and changes in position are called displacement.

  • Position (x): The location of an object relative to a reference point.

  • Displacement (Δx): The change in position, a signed quantity:

  • Time interval (Δt): The elapsed time between two events:

Velocity and Acceleration

Velocity is the rate of change of position, and acceleration is the rate of change of velocity. Both are vector quantities, meaning they have magnitude and direction.

  • Velocity (v):

  • Acceleration (a):

  • Units: Velocity in m/s, acceleration in m/s2

Vector and velocity diagram

Graphical Representations

Position-versus-time and velocity-versus-time graphs are essential tools for visualizing motion.

  • Position vs. Time: The slope of the graph gives velocity.

  • Velocity vs. Time: The slope gives acceleration; the area under the curve gives displacement.

Position vs. time graphVelocity vs. time graph

Uniform Motion

Uniform motion occurs when velocity is constant (acceleration is zero). The position changes linearly with time.

  • Kinematic equation:

Motion with Constant Acceleration

When acceleration is constant, velocity changes linearly and position changes quadratically with time.

  • Kinematic equations:

Velocity vs. time graph for constant accelerationArea under velocity-time graphDisplacement from area under velocity-time graphConstant acceleration equationsConstant acceleration equations

Sign of Acceleration

The sign of acceleration depends on the direction of motion and whether the object is speeding up or slowing down.

  • Speeding up: velocity and acceleration have the same sign.

  • Slowing down: velocity and acceleration have opposite signs.

Sign of acceleration diagramsSign of acceleration diagrams

Example: Coming to a Stop in a Car

When a car brakes to a stop, its velocity decreases steadily, and the acceleration is negative (opposite to the direction of motion).

  • Initial velocity: m/s

  • Final velocity: m/s

  • Time interval: s

  • Acceleration:

  • Displacement:

Car braking motion diagram and velocity graphCar braking velocity graph

Quadratic Relationships

When position changes as the square of time, the graph is a parabola. This is typical for constant acceleration motion.

  • Doubling x increases y by a factor of 4.

Quadratic relationship graphQuadratic relationship graph

Free Fall

Free fall is motion under the influence of gravity alone. All objects in free fall have the same acceleration, regardless of mass.

  • Free-fall acceleration: m/s2 (downward)

  • Use kinematic equations with

Apollo 15 lunar experiment: hammer and featherFree fall motion diagramFree fall acceleration graph

Example: Analyzing a Rock’s Fall

A rock dropped from rest falls 100 m. The time to fall and final velocity can be found using kinematic equations for free fall.

  • Initial position: m

  • Initial velocity: m/s

  • Acceleration:

  • Use to solve for

  • Use to find final velocity

Rock falling pictorial representation

Example: Springbok Leap

A springbok accelerates upward and then enters free fall. The speed at takeoff and the height of the leap are found using constant acceleration equations.

  • Phase 1: Upward acceleration

  • Phase 2: Free fall

  • Use for both phases

Springbok leaping

Vectors and Motion in Two Dimensions

Vectors: Definition and Representation

A vector is a quantity with both magnitude and direction. Examples include displacement, velocity, and acceleration.

  • Vector notation:

  • Magnitude: (always positive)

  • Vectors are equal if they have the same magnitude and direction, regardless of their starting point.

Velocity vector representationMagnitude of vectorDisplacement vector

Vector Addition and Subtraction

Vectors can be added using the tip-to-tail method or the parallelogram rule. Subtraction is performed by adding the negative of a vector.

  • Tip-to-tail: Place the tail of one vector at the tip of another.

  • Parallelogram rule: Draw both vectors from a common origin; the diagonal is the sum.

Tip-to-tail vector additionParallelogram rule of vector additionParallelogram rule of vector addition

Multiplication by a Scalar

Multiplying a vector by a positive scalar changes its magnitude but not its direction. Multiplying by a negative scalar reverses its direction.

  • Zero vector: Multiplying by zero gives a vector of zero length.

Multiplication by a scalarMultiplication by a negative scalarMultiplication by a negative scalar

Coordinate Systems and Vector Components

Vectors can be decomposed into components along coordinate axes, usually Cartesian (x, y).

  • Component vectors: and

  • Finding components: ,

  • Magnitude from components:

  • Angle from components:

Coordinate system

Working with Components

Vector addition and subtraction can be performed by adding or subtracting corresponding components.

Applications: Projectile and Circular Motion

Projectile motion and circular motion are examples of two-dimensional motion analyzed using vectors and their components.

  • Projectile motion: Parabolic trajectory, analyzed with horizontal and vertical components.

  • Circular motion: Constant speed but changing direction, resulting in acceleration.

Projectile motion: leaping fishCircular motion: riders on a swing

Summary Table: Kinematic Equations for Constant Acceleration

Equation

Physical Meaning

Final velocity after time interval

Position after time interval

Final velocity from displacement

Additional info: These notes expand on brief points from the slides, providing full academic context, definitions, and examples. Images included are directly relevant to the explanations and reinforce key concepts.

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