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Representing Motion: Position, Velocity, and Acceleration in One Dimension

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Representing Motion

Coordinate Systems and Position

To analyze motion, we use coordinate axes to define positions in space. The x-axis is typically used for horizontal motion (positive to the right), and the y-axis for vertical motion (positive upward). The choice of axes is flexible, but must be clearly indicated in your work.

  • Position is the location of an object relative to an origin (0 point) on the axis.

  • Positions to the right/above the origin are positive; to the left/below are negative.

Position relative to origin on x and y axes

Motion Diagrams

A motion diagram visually represents an object's position at successive time intervals. Each dot corresponds to the object's position at a particular time, and arrows indicate direction and relative speed.

Motion diagram of a student walking to school

Position vs. Time Graphs

Plotting position (x) versus time (t) provides a graphical representation of motion. The slope of the graph at any point indicates the object's velocity.

  • A straight line indicates constant velocity.

  • A curve indicates changing velocity (acceleration).

Position vs time graph

From Position to Velocity

Understanding Slope and Velocity

The slope of a position-versus-time graph gives the velocity of the object. A steeper slope means a higher speed.

  • Average velocity is the total displacement divided by the total time interval.

  • Mathematically:

  • Velocity is a vector (has both magnitude and direction).

Slope of position vs time graph is velocity

Examples and Applications

Consider a skateboard's position tracked over time. The velocity at a specific time can be found by calculating the slope of the tangent to the curve at that point.

  • If the graph is flat (slope = 0), the object is at rest.

  • Positive slope: moving in the positive direction; negative slope: moving in the negative direction.

Position vs time graph for Bob's motion

Summary Table: Reading Position vs Time Graphs

Graph Feature

Physical Meaning

Above x-axis

Positive position

Below x-axis

Negative position

Straight line

Constant velocity

Curved line

Changing velocity (acceleration)

Velocity vs. Time Graphs

Constructing Velocity Graphs

A velocity-versus-time graph can be deduced from the position-versus-time graph. The value of velocity at each instant is the slope of the position graph at that time.

  • Constant velocity: horizontal line.

  • Changing velocity: sloped or curved line.

Displacement from Velocity Graphs

The displacement () over a time interval is equal to the area under the velocity-versus-time graph during that interval.

  • For constant velocity, area is a rectangle:

  • For changing velocity, area may be more complex (e.g., triangle, trapezoid).

Instantaneous Velocity

Definition and Calculation

Instantaneous velocity is the velocity of an object at a specific instant in time. It is found as the slope of the tangent to the position-versus-time curve at that point.

  • For a curve, draw a tangent line at the desired point and calculate its slope.

  • Mathematically:

Finding instantaneous velocity from tangent slope

Acceleration

Average and Instantaneous Acceleration

Acceleration is the rate of change of velocity with respect to time. It is a vector quantity, with SI units of m/s2.

  • Average acceleration:

  • Acceleration can be positive or negative, depending on whether the object is speeding up or slowing down and the direction of motion.

Example Problem: Lion's Acceleration

  • A lion accelerates from rest at for 1 second. How long to reach ?

  • Known: , ,

  • Equation:

  • Solve for :

Example Problem: Skater's Acceleration

  • Alice skates east at , then accelerates west at .

  • Find final velocity after 3.0 s and 6.0 s, and describe the motion.

  • Equation:

  • Direction matters: acceleration is opposite to initial velocity.

Summary Table: Key Kinematic Quantities

Quantity

Definition

SI Unit

Position ()

Location relative to origin

m

Displacement ()

Change in position

m

Velocity ()

Rate of change of position

m/s

Acceleration ()

Rate of change of velocity

m/s2

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