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Representing Motion: Position, Velocity, and Acceleration in One Dimension

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Tailored notes based on your materials, expanded with key definitions, examples, and context.

Representing Motion

Coordinate Systems and Position

To analyze motion, we use coordinate axes to define positions in space. The x-axis is typically used for horizontal motion (positive to the right), and the y-axis for vertical motion (positive upward). The choice of axes is flexible, but must be clearly indicated in your work.

  • Position is the location of an object relative to an origin (0 point) on the chosen axis.

  • Positions to the right (x > 0) or above (y > 0) the origin are positive; to the left (x < 0) or below (y < 0) are negative.

Position relative to origin on x and y axes

Motion Diagrams

A motion diagram visually represents an object's position at successive time intervals. Each dot marks the object's location at a specific time, and arrows indicate direction and relative speed.

  • Equally spaced dots: constant velocity.

  • Increasing spacing: speeding up.

  • Decreasing spacing: slowing down.

Motion diagram of a student walking to school

Position vs. Time Graphs

A position-versus-time graph plots an object's position (x) on the vertical axis against time (t) on the horizontal axis. This graph provides a visual summary of how position changes over time.

  • The slope of the graph at any point indicates the object's velocity.

  • Straight lines: constant velocity.

  • Curved lines: changing velocity (acceleration).

Position vs time graph for a student

From Position to Velocity

Understanding Slope and Velocity

The slope of a position-versus-time graph is a key concept in kinematics. It tells us how quickly position changes with time, which is the definition of velocity.

  • Average velocity () is the total displacement divided by the total time interval:

  • Velocity is a vector (it has both magnitude and direction).

  • SI units: meters per second (m/s).

Slope of position-time graph equals velocity

Graphical Interpretation

On a position-time graph:

  • A steeper slope means a higher speed.

  • A positive slope means motion in the positive direction; a negative slope means motion in the negative direction.

  • Horizontal segments (slope = 0) indicate the object is at rest.

Position changing with time and average velocity

Worked Example: Calculating Velocity from a Graph

Given a position vs. time graph, the velocity at a specific time is the slope at that point. For example, if a skateboard's position changes from 0 m to 10 m in 4 seconds, the average velocity is:

Negative slopes indicate negative velocity (motion in the opposite direction).

Analyzing Position vs. Time Graphs

Key Features and Interpretation

  • Above the x-axis: positive position.

  • Below the x-axis: negative position.

  • Straight line: constant velocity.

  • Curved line: changing velocity (acceleration).

  • Points where the graph is flat (slope = 0): object is at rest.

Position vs time graph for Bob's motion

Summary Table: Reading Position vs. Time Graphs

Graph Feature

Physical Meaning

Above x-axis

Positive position

Below x-axis

Negative position

Straight line

Constant velocity

Horizontal line

At rest

Curved line

Changing velocity (acceleration)

From Position to Velocity: Velocity-Time Graphs

Constructing Velocity-Time Graphs

A velocity-versus-time graph can be deduced from the slope of the position-versus-time graph. It provides another way to represent an object's motion.

  • Constant velocity: horizontal line.

  • Changing velocity: sloped or curved line.

Velocity vs time graph derived from position vs time

Example: Matching Motion Diagrams and Velocity Graphs

Given a motion diagram, the corresponding velocity-time graph shows how the object's speed and direction change over time.

Motion diagram of a car and matching velocity-time graph

From Velocity to Position: Area Under the Curve

Displacement from Velocity-Time Graphs

The displacement () of an object is equal to the area under the velocity-time graph during a given time interval ():

  • For constant velocity, this area is a rectangle: .

  • For changing velocity, sum the areas of geometric shapes under the curve.

Instantaneous Velocity

Definition and Calculation

Instantaneous velocity is the velocity of an object at a specific instant in time. It is found as the slope of the tangent to the position-time curve at that point.

  • For a curve , the instantaneous velocity at time is:

  • Graphically, draw a tangent line at the point of interest and calculate its slope.

Finding instantaneous velocity from the tangent to a curve

Velocity Changing with Time: Acceleration

Average and Instantaneous Acceleration

Acceleration describes how velocity changes with time. The average acceleration () is given by:

  • Acceleration is a vector (direction matters).

  • SI units: meters per second squared (m/s2).

  • "Speeding up" or "slowing down" depends on the direction of velocity and acceleration.

Worked Example: Lion's Acceleration

A lion accelerates from rest () at to . The time required is:

Worked Example: Skater with Constant Acceleration

A skater moves east at and experiences a constant acceleration of westward. To find the final velocity after :

  • After , (now moving west).

Plotting velocity vs. time and position vs. time graphs helps visualize the motion and identify intervals of speeding up or slowing down.

Summary Table: Key Kinematic Quantities

Quantity

Definition

SI Unit

Position ()

Location relative to origin

meter (m)

Displacement ()

Change in position

meter (m)

Velocity ()

Rate of change of position

meter/second (m/s)

Acceleration ()

Rate of change of velocity

meter/second2 (m/s2)

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