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Unit 1: Linear Motion – Study Notes for Physics with Calculus

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Vectors & Motion Basics

Scalar vs. Vector Quantities

In physics, quantities are classified as either scalars or vectors based on whether they possess direction in addition to magnitude.

  • Scalar: A quantity described only by magnitude (size or amount). Examples: mass, temperature, distance, speed.

  • Vector: A quantity described by both magnitude and direction. Examples: displacement, velocity, acceleration, force.

  • Notation: Vectors are often denoted with an arrow above the symbol (e.g., ) or in boldface.

Distance vs. Displacement

Distance and displacement both describe how far an object moves, but with key differences:

  • Distance: The total length of the path traveled, regardless of direction (scalar).

  • Displacement: The straight-line change in position from initial to final point, including direction (vector).

  • Example: Walking 3 m east, then 4 m west: distance = 7 m, displacement = 1 m west.

Speed vs. Velocity

Both speed and velocity measure how fast an object moves, but velocity includes direction.

  • Speed: The rate at which distance is covered (scalar).

  • Velocity: The rate at which displacement changes (vector).

  • Example: If you run around a track and end where you started, your average speed is nonzero, but your average velocity is zero.

Instantaneous vs. Average Quantities

Quantities like velocity and acceleration can be measured at a specific instant or averaged over a time interval.

  • Average velocity:

  • Instantaneous velocity:

  • Average acceleration:

  • Instantaneous acceleration:

Relative Motion

Relative motion describes how the velocity of an object appears different to observers in different reference frames.

  • Relative velocity equation:

  • Example: If a train moves east at 20 m/s and a passenger walks west at 2 m/s relative to the train, their velocity relative to the ground is 18 m/s east.

Graphing Motion

Position vs. Time Graphs

These graphs show how an object's position changes over time.

  • Slope: The slope at any point gives the object's velocity at that instant.

  • Straight line: Constant velocity.

  • Curved line: Changing velocity (acceleration).

Velocity vs. Time Graphs

These graphs display how velocity changes with time.

  • Slope: The slope gives the object's acceleration.

  • Area under curve: Represents displacement.

  • Horizontal line: Constant velocity.

Acceleration vs. Time Graphs

These graphs show how acceleration varies with time.

  • Area under curve: Represents change in velocity.

  • Horizontal line: Constant acceleration.

Interpreting Slopes, Intercepts, and Areas

  • Slope of position-time: Velocity

  • Slope of velocity-time: Acceleration

  • Area under velocity-time: Displacement

  • Area under acceleration-time: Change in velocity

Calculations & Kinematics

Uniform (Constant) Acceleration

When acceleration is constant, motion can be analyzed using the kinematic equations.

  • Acceleration:

  • Example: A car accelerates from rest at 2 m/s2 for 5 s. Final velocity: m/s.

Applying the Kinematic Equations

The kinematic equations relate displacement, velocity, acceleration, and time for constant acceleration:

Where: = position, = velocity, = acceleration, = time, subscript 0 = initial value.

The G.U.E.S.S. Method for Problem Solving

To solve kinematics problems, use the following structured approach:

  • G: Given – List all known values.

  • U: Unknown – Identify what you are solving for.

  • E: Equation – Write the relevant equation(s).

  • S: Substitute – Plug in the known values.

  • S: Solve – Complete the calculation and box your answer.

Example: A ball is dropped from rest from a height of 20 m. How long does it take to hit the ground? (Assume m/s2)

  • G: , m, , m/s2

  • U:

  • E:

  • S:

  • S: s

Additional info: Mastery of these concepts is foundational for all subsequent topics in mechanics, including dynamics and energy.

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