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Unit 1 Study Guide: Representing Motion and Motion in One Dimension

Study Guide - Smart Notes

Tailored notes based on your materials, expanded with key definitions, examples, and context.

Representing Motion

Introduction to Physics and Scientific Study

  • Physics is the study of the fundamental laws governing the natural world. Success in physics requires regular, diligent practice, as it is a skill-based discipline.

  • Scientific study is based on the expectation of rationality and order in the universe, reflecting the consistency of physical laws.

Mathematical Prerequisites

  • Algebra: Solving equations for unknowns.

  • Trigonometry: Pythagorean theorem, sine, cosine, tangent, and their inverses.

  • Vectors: Breaking vectors into components and adding them.

Base Quantities and SI Units

Base Quantity

SI Unit

Length [L]

Meter [m]

Time [T]

Second [s]

Mass [m]

Kilogram [kg]

Base quantities are defined in terms of a standard.

SI Prefixes

Prefix

Abbreviation

Value

kilo

k

103

centi

c

10-2

milli

m

10-3

micro

μ

10-6

nano

n

10-9

mega

M

106

Note: Memorize the most common prefixes for quick conversions.

Units and Unit Conversions

  • Units are essential in all answers. For example, speed should be reported as "60 miles per hour," not just "60."

  • Only quantities with the same units can be added or subtracted.

  • Unit conversions use conversion factors, e.g., 1 in. = 2.54 cm.

Example: To convert 21.5 inches to centimeters:

Motion in One Dimension

Quantities in Motion

  • Displacement (): Change in position, (final minus initial position), units: meters (m).

  • Distance traveled: The total length of the path taken, regardless of direction.

  • Velocity (): Rate of change of displacement. Can be average or instantaneous.

  • Speed: Rate of change of distance traveled. Can be average or instantaneous.

  • Acceleration (): Rate of change of velocity. Can be average or instantaneous.

Scalars vs. Vectors

Quantity

Scalars

Vectors

Distance/Displacement

Distance traveled (always positive)

Displacement (; can be positive or negative)

Speed/Velocity

Average speed =

Average velocity =

Instantaneous

Magnitude of instantaneous velocity

Acceleration

Average: Instantaneous:

Displacement and Examples

  • Displacement can be positive or negative depending on direction.

  • Example: If a car moves from 30 m to 55 m, m. If it moves from 55 m to 30 m, m.

Distance vs. Displacement

  • Distance is the total path length; displacement is the straight-line change in position.

  • Example: Walking 40 m east, then 30 m west: distance = 70 m, displacement = 10 m east.

Average Speed vs. Average Velocity

  • Average speed:

  • Average velocity:

  • Example: If a runner moves from m to m in 3.00 s, average velocity m/s.

Instantaneous Velocity

  • Defined as the slope of the tangent to the position vs. time curve at a specific instant.

Instantaneous Acceleration

  • Defined as the slope of the velocity vs. time curve at a specific instant.

Kinematic Equations (Constant Acceleration)

Assumption: Acceleration is constant.

Equation

Missing Variable

Summary Table: Scalars and Vectors in Kinematics

Units

Scalars

Vectors

meters

Distance traveled

Displacement ()

meters/second

Average speed =

Average velocity =

meters/second

Instantaneous speed = magnitude of instantaneous velocity

meters/second2

Average acceleration = Instantaneous acceleration =

Worked Examples

  • Displacement: For , displacement from s to s is m.

  • Average velocity: m/s.

  • Instantaneous velocity: , so at s, m/s.

  • Average acceleration: If m/s, m/s, s, m/s2$.

Additional info:

  • Graphs of position, velocity, and acceleration provide visual summaries of motion. The slope of the position-time graph gives velocity; the slope of the velocity-time graph gives acceleration.

  • Understanding the difference between scalars and vectors is crucial for solving kinematics problems correctly.

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