BackUnit 1 Study Guide: Representing Motion and Motion in One Dimension
Study Guide - Smart Notes
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Representing Motion
Introduction to Physics and Scientific Study
Physics is the study of the fundamental laws governing the natural world. Success in physics requires regular, diligent practice, as it is a skill-based discipline.
Scientific study is based on the expectation of rationality and order in the universe, reflecting the consistency of physical laws.
Mathematical Prerequisites
Algebra: Solving equations for unknowns.
Trigonometry: Pythagorean theorem, sine, cosine, tangent, and their inverses.
Vectors: Breaking vectors into components and adding them.
Base Quantities and SI Units
Base Quantity | SI Unit |
|---|---|
Length [L] | Meter [m] |
Time [T] | Second [s] |
Mass [m] | Kilogram [kg] |
Base quantities are defined in terms of a standard.
SI Prefixes
Prefix | Abbreviation | Value |
|---|---|---|
kilo | k | 103 |
centi | c | 10-2 |
milli | m | 10-3 |
micro | μ | 10-6 |
nano | n | 10-9 |
mega | M | 106 |
Note: Memorize the most common prefixes for quick conversions.
Units and Unit Conversions
Units are essential in all answers. For example, speed should be reported as "60 miles per hour," not just "60."
Only quantities with the same units can be added or subtracted.
Unit conversions use conversion factors, e.g., 1 in. = 2.54 cm.
Example: To convert 21.5 inches to centimeters:
Motion in One Dimension
Quantities in Motion
Displacement (): Change in position, (final minus initial position), units: meters (m).
Distance traveled: The total length of the path taken, regardless of direction.
Velocity (): Rate of change of displacement. Can be average or instantaneous.
Speed: Rate of change of distance traveled. Can be average or instantaneous.
Acceleration (): Rate of change of velocity. Can be average or instantaneous.
Scalars vs. Vectors
Quantity | Scalars | Vectors |
|---|---|---|
Distance/Displacement | Distance traveled (always positive) | Displacement (; can be positive or negative) |
Speed/Velocity | Average speed = | Average velocity = |
Instantaneous | Magnitude of instantaneous velocity | |
Acceleration | Average: Instantaneous: |
Displacement and Examples
Displacement can be positive or negative depending on direction.
Example: If a car moves from 30 m to 55 m, m. If it moves from 55 m to 30 m, m.
Distance vs. Displacement
Distance is the total path length; displacement is the straight-line change in position.
Example: Walking 40 m east, then 30 m west: distance = 70 m, displacement = 10 m east.
Average Speed vs. Average Velocity
Average speed:
Average velocity:
Example: If a runner moves from m to m in 3.00 s, average velocity m/s.
Instantaneous Velocity
Defined as the slope of the tangent to the position vs. time curve at a specific instant.
Instantaneous Acceleration
Defined as the slope of the velocity vs. time curve at a specific instant.
Kinematic Equations (Constant Acceleration)
Assumption: Acceleration is constant.
Equation | Missing Variable |
|---|---|
Summary Table: Scalars and Vectors in Kinematics
Units | Scalars | Vectors |
|---|---|---|
meters | Distance traveled | Displacement () |
meters/second | Average speed = | Average velocity = |
meters/second | Instantaneous speed = magnitude of instantaneous velocity | |
meters/second2 | Average acceleration = Instantaneous acceleration = |
Worked Examples
Displacement: For , displacement from s to s is m.
Average velocity: m/s.
Instantaneous velocity: , so at s, m/s.
Average acceleration: If m/s, m/s, s, m/s2$.
Additional info:
Graphs of position, velocity, and acceleration provide visual summaries of motion. The slope of the position-time graph gives velocity; the slope of the velocity-time graph gives acceleration.
Understanding the difference between scalars and vectors is crucial for solving kinematics problems correctly.