Using UML: Software Engineering With Objects and Components, 2nd edition

Published by Addison-Wesley (December 14, 2005) © 2006

  • Perdita Stevens
  • Rob Pooley Edinburgh University
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Details

  • A print edition

This product is expected to ship within 3-6 business days for US and 5-10 business days for Canadian customers.

Title overview

The essentials of UML 2.0 and how to use it in one concise volume.

Table of contents

Part One: Conceptual background

Chapter 1 - Software engineering with components

Chapter 2 - Object concepts

Chapter 3 - Introductory case study

Chapter 4 - The development process

Part Two: The Unified Modelling Language

Chapter 5 - Essentials of class models

Chapter 6 - More on class models

Chapter 7 - Essentials of use case models

Chapter 8 - More on use case models

Chapter 9 - Essentials of interaction diagrams

Chapter 10 - More on interaction diagrams

Chapter 11 - Essentials of state and activity diagrams

Chapter 12 - More on state diagrams

Chapter 13 - Architectural and implementation diagrams

Chapter 14 - Packages and models

Part Three: Case studies

Chapter 15 - CS4 adminstration

Chapter 16 - Board games

Chapter 17 - Discrete event simulation

Part Four: Towards practice

Chapter 18 - Reuse: components, patterns

Chapter 19 - Product quality: verification, validation, testing

Chapter 20 - Process quality: management, teams, QA

Bibliography

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