Begin to Code with C#, 1st edition

Published by Microsoft Press (September 9, 2016) © 2017

  • Rob Miles

Paperback

ISBN-13: 9781509301157
Begin to Code with C#
Published 2016

Details

  • A print text
  • Free shipping
  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

Microsoft has completely reinvented the beginning programmer's tutorial, reflecting deep research into how today's beginners learn, and why other books fall short. Begin to Code with C# is packed with innovations, starting with its "Snaps" library of pre-built operations. It's full of "Make Something Happen" projects that let learners practice and build skills as they create their own programs. Begin to Code with C# balances playful exposition and illustration of programming fundamentals with the readers own creative input. This full-color book will inspire students to start solving problems and creating programs with code, even if they have absolutely no programming experience.

Contents Introduction Part 1: Programming fundamentals 1 Starting out Building a place to work Getting the tools and demos Using the tools What you have learned 2 What is programming? What makes a programmer? Programming and party planning Computers as data processors Data and information What you have learned 3 Writing programs C# program structure Identify resources Start a class definition Declare the StartProgram method Set the title and display a message Extra Snaps Creating new program files Extra Snaps Creating your own colors What you have learned 4 Working with data in a program Starting with variables

Using a variable in a program Working with numbers Working with different types of data Whole numbers and real numbers in programs Extra Snaps What you have learned 5 Making decisions in a program Understanding the Boolean type Using if constructions and operators Creating blocks of statements

Creating complex conditions using logical operators Adding comments to make a program clearer Funfair rides and programs Working with program assets What you have learned 6 Repeating actions with loops Using a loop to make a pizza picker Performing input validation with a while loop Using Visual Studio to follow the execution of your programs Counting in a loop to make a times-table tutor Using a for loop construction Breaking out of loops Going back to the top of a loop by using continue Extra Snaps What you have learned


7 Using arrays Have an ice cream Making an array Multiple dimensions in arrays Using arrays as lookup tables What you have learned Part 2: Advanced programming 8 Using methods to simplify programs What makes a method? Making a tiny contacts app Adding IntelliSense comments to your methods What you have learned 9 Creating structured data types Storing music notes by using a structure Objects and responsibilities: Making a SongNote play itself Making a drawing program with Snaps Creating enumerated types Making decisions with the switch construction Extra Snaps What you have learned 10 Classes and references Making a time tracker Structures and classes From arrays to lists

Storing data using JSON Fetching data using XML What you have learned 11 Making solutions with objects Creating objects with integrity Managing the object construction process Saving drawings in files What you have learned

Part 3: Making games

12 What makes a game?

Creating a video game

What you have learned

13 Creating gameplay

Creating a player-controlled paddle

Adding sound to games

Displaying text in a game

What you have learned

14 Games and object hierarchies

Games and objects: Space Rockets in Space

Designing a class hierarchy

What you have learned

15 Games and software components

Games and objects

What you have learned

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