Begin to Code with C#, 1st edition

Published by Microsoft Press (September 9, 2016) © 2017

  • Rob Miles
£29.49

  • A print text (hardcover or paperback) 
  • Free shipping
  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

Microsoft has completely reinvented the beginning programmer's tutorial, reflecting deep research into how today's beginners learn, and why other books fall short. Begin to Code with C# is packed with innovations, starting with its "Snaps" library of pre-built operations. It's full of "Make Something Happen" projects that let learners practice and build skills as they create their own programs. Begin to Code with C# balances playful exposition and illustration of programming fundamentals with the readers own creative input. This full-color book will inspire students to start solving problems and creating programs with code, even if they have absolutely no programming experience.

  • A beginner's guide to give you creative, hands-on input
  • Packed with "Make Something Happen" exercises to show off growing skills and help students build original code of their own
  • Reflects deep analysis of what hasn't worked in other beginner's guides, and innovative thinking about how to teach programming more effectively

Contents

Introduction

Part 1:   Programming fundamentals

1 Starting out    

Building a place to work                 

Getting the tools and demos        

Using the tools  

What you have learned  

 

2 What is programming?                

What makes a programmer?        

Programming and party planning               

Computers as data processors     

Data and information     

What you have learned  

 

3 Writing programs         

C# program structure     

Identify resources             

Start a class definition    

Declare the StartProgram method             

Set the title and display a message              

Extra Snaps          

Creating new program files           

Extra Snaps                            

Creating your own colors

What you have learned  

 

4 Working with data in a program              

Starting with variables

Using a variable in a program       

Working with numbers 

Working with different types of data        

Whole numbers and real numbers in programs   

Extra Snaps          

What you have learned  

 

5 Making decisions in a program                 

Understanding the Boolean type                 

Using if constructions and operators        

Creating blocks of statements     

Creating complex conditions using logical operators        

Adding comments to make a program clearer       

Funfair rides and programs           

Working with program assets      

What you have learned  

 

6 Repeating actions with loops  

Using a loop to make a pizza picker            

Performing input validation with a while loop    

Using Visual Studio to follow the execution of your programs

Counting in a loop to make a times-table tutor    

Using a for loop construction      

Breaking out of loops      

Going back to the top of a loop by using continue               

Extra Snaps          

What you have learned  


7 Using arrays    

Have an ice cream             

Making an array

Multiple dimensions in arrays     

Using arrays as lookup tables       

What you have learned  

 

Part 2: Advanced programming

8 Using methods to simplify programs    

What makes a method? 

Making a tiny contacts app           

Adding IntelliSense comments to your methods 

What you have learned

 

9 Creating structured data types                 

Storing music notes by using a structure

Objects and responsibilities: Making a SongNote play itself

Making a drawing program with Snaps    

Creating enumerated types           

Making decisions with the switch construction  

Extra Snaps          

What you have learned  

 

10 Classes and references               

Making a time tracker     

Structures and classes    

From arrays to lists

Storing data using JSON

Fetching data using XML                 

What you have learned  

 

11 Making solutions with objects               

Creating objects with integrity   

Managing the object construction process             

Saving drawings in files  

What you have learned  


Part 3:   Making games

12 What makes a game?

Creating a video game    

What you have learned  

 

13 Creating gameplay     

Creating a player-controlled paddle          

Adding sound to games 

Displaying text in a game                

What you have learned  

 

14 Games and object hierarchies                

Games and objects: Space Rockets in Space            

Designing a class hierarchy            

What you have learned  


15 Games and software components        

Games and objects           

What you have learned  

 

Rob Miles has spent more than thirty years teaching programming at the University of Hull in the United Kingdom. He’s a Microsoft MVP, with a passion for programming, C#, and creating new things. If he had any spare time, he’d spend it writing even more code. He loves making programs and then running them to see what happens. He reckons that programming is the most creative thing you can learn how to do. He also reckons that in a battle between us and the Martians, we’d win, because we’ve got Visual Studio and they don’t–and there isn’t anything better in the universe for building software.
He claims to know a lot of really good jokes, but nobody has ever heard him tell one. If you want an insight into the Wacky World™ of Rob Miles, you can read his blog at www.robmiles.com and follow him on Twitter via @RobMiles.

Need help? Get in touch

Video
Play
Privacy and cookies
By watching, you agree Pearson can share your viewership data for marketing and analytics for one year, revocable by deleting your cookies.

Pearson eTextbook: What’s on the inside just might surprise you

They say you can’t judge a book by its cover. It’s the same with your students. Meet each one right where they are with an engaging, interactive, personalized learning experience that goes beyond the textbook to fit any schedule, any budget, and any lifestyle.