Starting Out with Programming Logic and Design, 6th edition
Published by Pearson (February 18, 2022) © 2023
Tony Gaddis

Title overview

For courses in problem solving and programming logic.

A clear and student-friendly introduction to programming logic

Starting Out with Programming Logic and Design introduces programming concepts and problem-solving skills using an accessible, language-independent approach. Fundamental topics and object-oriented concepts are introduced without the complication of language syntax. Easy-to-read pseudocode, flowcharts, examples, and exercises help new programmers gain confidence in their skills and learn to recognize the logic of high-quality programs.

The 6th Edition features improved pedagogy that gradually introduces students to the different ways a program's flow of execution can be directed.

Hallmark features of this title

Student-focused features

  • A language-independent approach shows novice programmers how to design the logic of programs without the complication of language syntax.
  • Example programs use easy-to-understand pseudocode, flowcharts and other tools to explore specific programming topics or more involved problem solving.
  • In the Spotlight case studies analyze how to solve a programming problem in step-by-step detail.
  • Programming exercises offer hands-on practice opportunities.
  • Debugging exercises present a set of pseudocode algorithms and ask students to identify the logical errors.
  • Checkpoints and review questions let students test their understanding at regular intervals.

New and updated features of this title

  • UPDATED: Improved pedagogy gradually introduces students to the different ways a program's flow of execution can be directed. Control structures are presented, then modules, and then value-returning functions.

Table of contents

  1. Introduction to Computers and Programming
  2. Input, Processing, and Output
  3. Decision Structures and Boolean Logic
  4. Repetition Structures
  5. Modules
  6. Functions
  7. Input Validation
  8. Arrays
  9. Sorting and Searching Arrays
  10. Files
  11. Menu-Driven Programs
  12. Text Processing
  13. Recursion
  14. Object-Oriented Programming
  15. GUI Applications and Event-Driven Programming

APPENDICES

  1. ASCII/Unicode Characters
  2. Flowchart Symbols
  3. Pseudocode Reference
  4. Converting Decimal Numbers to Binary
  5. Answers to Checkpoint Questions

Author bios

About our author

Tony Gaddis is the principal author of the Starting Out With series of textbooks. Tony has nearly two decades of experience teaching computer science courses at Haywood Community College. He is a highly acclaimed instructor who was previously selected as the North Carolina Community College "Teacher of the Year" and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out With series includes introductory books covering C++, Java, Microsoft® Visual Basic®, Microsoft C#®, Python®, programming logic and design, Alice, and App Inventor, all published by Pearson. More information about all his books can be found at www.pearsonhighered.com/gaddisbooks

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