Extreme Programming Explained: Embrace Change, 2nd edition

Published by Addison-Wesley Professional (17 November 2004) © 2005

  • Kent Beck
  • Cynthia Andres
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This product is expected to ship within 5-7 business days for Australian customers.

Title overview

Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process.

The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on:
  • Five core values consistent with excellence in software development
  • Eleven principles for putting those values into action
  • Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations
Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organszation, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development.

You will discover how to:
  • Involve the whole team—XP style
  • Increase technical collaboration through pair programming and continuous integration
  • Reduce defects through developer testing
  • Align business and technical decisions through weekly and quarterly planning
  • Improve teamwork by setting up an informative, shared workspace

Table of contents

  • I. EXPLORING XP.
  • 2. Learning to Drive.
  • 3. Values, Principles, and Practices.
  • 4. Values.
  • 5. Principles.
  • 6. Practices.
  • 7. Primary Practices.
  • 8. Getting Started.
  • 9. Corollary Practices.
  • 10. The Whole XP Team.
  • 11. The Theory of Constraints.
  • 12. Planning: Managing Scope.
  • 13. Testing: Early, Often, and Automated.
  • 14. Designing: The Value of Time.
  • 15. Scaling XP.
  • 16. Interview.
  • 17. Creation Story.
  • 18. Taylorism and Software.
  • 19. Toyota Production System.
  • 20. Applying XP.
  • 21. Purity
  • 22. Offshore Development.
  • 23. The Timeless Way of Programming.
  • 24. Community and XP.
  • 25. Conclusion.
  • Annotated Bibliography.
  • Index.

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