
Games, Design and Play: A detailed approach to iterative game design, 1st edition
Published by Pearson (May 19, 2016) © 2016
- Colleen Macklin
- John Sharp
Price Reduced From: $62.95 AUD
Price Reduced From: $69.95 AUD
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Title overview
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your 'videogame,' creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Â
Samples
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