Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations, 2nd edition

Published by Pearson (February 26, 2015) © 2016

  • Michael Kölling University of Kent
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Title overview

For courses in programming and computer science.

 

Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Students are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows students to create, observe, and play.


The 2nd Edition employs a unique approach that teaches by doing--concepts are often explained after students have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for students to enjoy.

Table of contents

  • CHAPTER 1: Getting to know Greenfoot
  • CHAPTER 2: The first program: Little Crab
  • CHAPTER 3: Improving the Crab— more sophisticated programming
  • CHAPTER 4: Finishing the crab game
  • Interlude 1: Sharing your scenarios
  • CHAPTER 5: Scoring
  • CHAPTER 6: Making music: An on-screen piano
  • CHAPTER 7: Object interaction: an introduction
  • CHAPTER 8: Interacting objects: Newton’s Lab
  • CHAPTER 9: Collision detection: Asteroids
  • Interlude 2: The Greeps competition

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