Adobe After Effects Classroom in a Book, 1st edition

Published by Adobe Press (11 May 2026) © 2026

  • Lisa Fridsma
  • Brie Gyncild
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Access details

  • Instant access once purchased
  • Fulfilled by VitalSource
Products list

Access details

  • Instant access once purchased
  • Fulfilled by VitalSource

Title overview

The fastest, easiest, most comprehensive way to learn Adobe After Effects

Adobe After Effects Classroom in a Book 2026 contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:

  • Gain hands-on experience creating, manipulating, and optimising motion graphics for film, video, the web, and mobile devices.
  • Learn how to animate text and images, customise a wide range of effects, track and sync content, rotoscope, manipulate timing, correct color, and remove unwanted objects.
  • Create a variety of 3D shapes with distinctive and adaptable materials.
  • Customise cameras and lighting to create compelling 3D content.
  • Design Motion Graphics templates for editing in Adobe Premiere.
  • Deform and animate objects and video using robust Puppet tools.

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does – an official training series from Adobe, developed with the support of Adobe product experts.

What you need to use this book: Adobe After Effects 2026 Release software, for either Windows or macOS. (Software not included.)

Table of contents

  • Getting Started
  • 1 Getting to Know the Workflow
  • 2 Creating a Basic Animation Using Effects and Presets
  • 3 Animating Text
  • 4 Working with Shape Layers
  • 5 Animating a Multimedia Presentation
  • 6 Animating Layers
  • 7 Working with Masks
  • 8 Distorting Objects with the Puppet Tools
  • 9 Using the Roto Brush Tool
  • 10 Adjusting Color and Mood
  • 11 Creating Motion Graphics Templates
  • 12 Using 3d Features
  • 13 Working with the 3d Camera Tracker
  • 14 Advanced Editing Techniques
  • 15 Rendering and Outputting
  • Appendix: Tools For Troubleshooting

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