Agile Game Development: Build, Play, Repeat, 2nd edition

Published by Addison-Wesley Professional (July 9, 2020) © 2021

  • Clinton Keith
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Details

  • A print copy
  • Free shipping

Features

  • New section on agile for large teams
  • Kanban and other agile approaches
  • New chapters

Title overview

The definitive guide to more effective and personally fulfilling game development with Agile Methods

Game development is in crisis - facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionised development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development.

Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customised to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

  • Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers
  • Updates to all chapters to reflect a decade of experience with more than 200 studios
  • Now covering Kanban and other Agile approaches alongside Scrum
  • Understanding Agile goals, roles, and practices in the context of game development
  • Discovering how Agile benefits every specialty in game development from art to QA
  • Communicating and planning your game's vision, features, and progress

Game developers and leaders are recognising the modern challenges of gaming. Game development organisations need a far better way to work. Agile Game Development gives them that - and brings the profitability, creativity, and fun back to game development.

Table of contents

  • Chapter 1: The Crisis Facing Game Development
  • Chapter 2: Agile and Lean Development
  • Chapter 3: Scrum
  • Chapter 4: Sprints
  • Chapter 5: Great Teams
  • Chapter 6: Kanban
  • Chapter 7: The Product Backlog
  • Chapter 8: User Stories
  • Chapter 9: Agile Release Planning
  • Chapter 10: Video Game Project Management
  • Chapter 11: Faster Iterations
  • Chapter 12: Agile Technology
  • Chapter 13: Agile Art and Audio
  • Chapter 15: Agile QA and Production
  • Chapter 16: The Myths and Challenges of Scrum
  • Chapter 18: Team Transformations
  • Chapter 19: Coaching Teams for Greatness
  • Chapter 20: Self-Organization and Leadership
  • Chapter 21: Scaling Agile Game Teams
  • Chapter 22: Live Game Development
  • Chapter 23: There Are No 'Best' Practices

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