Published by Pearson (August 15th 2019) - Copyright © 2020
You'll get loose-leaf, three-hole-punched pages ready to be placed in a binder.
NOTE: This loose-leaf, three-hole punched version of the textbook gives you the flexibility to take only what you need to class and add your own notes – all at an affordable price. For loose-leaf editions that include MyLab™ or Mastering™, several versions may exist for each title and registrations are not transferable. You may need a Course ID, provided by your instructor, to register for and use MyLab or Mastering products.
For courses in C++ Programming.
C++ fundamentals for programmers of all skill levels
Starting Out with C++: Early Objects introduces the fundamentals of C++ programming in clear and easy-to-understand language, making it accessible to novice programming students as well as those who have worked with different languages. The text is designed for use in two- and three-term C++ programming sequences, as well as in accelerated one-term programs. Its wealth of real-world examples encourages students to think about when, why, and how to apply the features and constructs of C++.
Organized in progressive, step-by-step fashion, C++: Early Objects gives instructors the flexibility to teach how they please. The 10th Edition has been updated to include C++11 standard features, an expanded Standard Template Library (STL), and new or revised material on a number of topics. Additionally, many new and updated programs, checkpoint questions, end-of-chapter questions and exercises, and programming challenge problems have been added throughout the book.
Table of contents
1. Introduction to Computers and Programming
2. Introduction to C++
3. Expressions and Interactivity
4. Making Decisions
7. Introduction to Classes and Objects
8. Arrays and Vectors
9. Searching, Sorting, and Algorithm Analysis
11. More about Classes and Object-Oriented Programming
12. More on C-Strings and the string Class
13. Advanced File and I/O Operations
15. Polymorphism and Virtual Functions
16. Exceptions and Templates
17. The Standard Template Library (STL)
18. Linked Lists
19. Stacks and Queues
20. Binary Trees
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