Introduction to Computing and Programming in Python, Global Edition, 4th edition

Published by Pearson (July 26, 2016) © 2016

  • Mark J. Guzdial Georgia Institute of Technology
  • Barbara Ericson
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Details

  • A print copy
  • Free shipping

Features

  • Learning objectives
  • End-of-chapter questions

For courses in Computer Programming with Python.

Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognised for its successful introduction to the subject of Media Computation. Emphasising creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The 4th Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.

  • 1 Introduction to Computer Science and Media Computation
  • 2 Introduction to Programming
  • 3 Creating and Modifying Text
  • 4 Modifying Pictures Using Loops
  • 5 Picture Techniques with Selection
  • 6 Modifying Pixels by Position
  • 7 Modifying Sounds Using Loops
  • 8 Modifying Samples in a Range
  • 9 Making Sounds by Combining Pieces
  • 10 Building Bigger Programs
  • 11 Manipulating Text with Methods and Files
  • 12 Advanced Text Techniques: Web and Information
  • 13 Making Text for the Web
  • 14 Creating and Modifying Movies
  • 15 Speed
  • 16 Functional Programming
  • 17 Object Oriented Programming

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